Sentinel Weapon Masteries

(Version 1.00 - Last Modified: 08/30/2004)



Introduction

One of the most potent abilities of the Sentinel of the Dark is the training they receive in weapons. This training goes far beyond the level of proficiency that most warriors attain and it combines certain mystical studies to increase the Sentinel's abilities with a weapon. The Order of Sentinels has only developed a number of Weapon Masteries, so the Sentinel of the Dark is a little limited in what they can choose from, but the Weapon Masteries are broad categories of weapons like the weapon proficiencies. One of the most important features of the Weapon Masteries are the Dark Attacks, potent attacks that consume PPE, Hit Points, and Essence Points from the Sentinel of the Dark to deliver a single, powerful attack.


Weapon Mastery

The following weapon proficiencies can be selected as Weapon Masteries by a Sentinel of the Dark: Axe, Blunt, Bow, Crossbow, Knife, Polearm, Staff, and Sword. Weapon Masteries provide a series of bonuses as the Sentinel increases his mastery of a particular weapon type, allowing the Sentinel to hit harder and more accurately and providing several special abilities that are unique to a Sentinel of the Dark. There are three different tables of bonuses for Weapon Masteries listed below. The first table is used for weapon masteries in axes, blunt weapons, polearms, staves, and swords, the second is used for knives, and the third is used for bows and crossbows. All bonuses apply only when a weapon that falls into that category is wielded and only if the Sentinel has the appropriate Weapon Mastery for that weapon.

Axe, Blunt, Polearm, Staff, and Sword Weapon Mastery Bonuses

Knife Weapon Mastery Bonuses

Bow and Crossbow Weapon Mastery Bonuses


Dark Attacks

Dark Attacks are powerful abilities that a Sentinel of the Dark with sufficient levels in a Weapon Mastery can select. These attacks allow the Sentinel to channel the powerful energy of the infused demon essence into a single, powerful attack. To perform a Dark Attack, the Sentinel must be holding a weapon with a minimum number of Essence Points placed into it and must activate the Dark Attack. Activating a Dark Attack requires a melee attack unless otherwise stated in the attack's description. Dark Attacks also require the Sentinel to pay a set amount of PPE and Hit Points. This hit point loss takes place after the Dark Attack has been used, so a Dark Attack can be used even if it would cause the Sentinel to drop below 0 hit points, and the damage can be healed normally. Each type of Weapon Mastery has a number of Dark Attacks associated with it, but there is also a General category that has Dark Attacks that can be used with Weapon Mastery. A Dark Attack chosen from the General category can be used with all weapons that the Sentinel has a Weapon Mastery for, regardless of the level of that Weapon Mastery, except for the bow and crossbow Weapon Mastery. The Dark Attacks for bows and crossbows are applied to the ammunition fired by those weapons.

Accursed Scar

Bleeding Scar

Blinding Blade

Crushing Gravity

Dark Brimstone

Deep Cut

Demon Claw

Demonic Blast

Dragon Flare

Essence Drain

Icy Prison

Light's Fury

Muscle Clamp

Poison Cloud

Rending Wind

Searing Gust

Sunder

Triad Pulse

Turbulent Whip

Vile Scar