Sentinel of the Dark OCC

(Version 1.00 - Last Modified: 08/30/2004)

Note

The Sentinel of the Dark is a powerful OCC and is recommended only for high power campaigns, other types of campaigns may find this OCC unbalancing.

Description

The world is a dark and dangerous place, from wild lands where monsters rule to the murderers and thieves that inhabit any city in the "civilized" lands. In this world of darkness, there are city guards, honorable knights, and adventurers trying to hold back the tide of evil that would wash over the innocent. Many struggle for their entire lives to keep others safe and away from harm, but too many fall before their time. In this world of struggle between good and evil, there is the Sentinel of the Dark. A member of a highly secretive organization known as the Order of Sentinels, the Sentinel of the Dark has dedicated his or her life to fight the evil that would consume the world. This quest takes the Sentinels to the far corners of the world, from the cities of the Western Empire to the depths of the Yin-Sloth Jungles to the heart of the Northern Wilderness. The Sentinels are even among the few individuals that can travel to the Land of the Damned and return with their sanity. However, the Sentinels pay an incredible price for the power they use to fight in the darkest parts of the world, for they have to share their bodies with the essence of a demon.

The Order of Sentinels is an ancient organization founded soon after the fall of the Old Ones by those that knew the world would always hold dangers. Back then, the Old Ones had just been defeated and their agents killed or locked in the prison that was the Land of the Damned, but the world was not peaceful. Evil monsters continued to roam the land, however diminished in numbers. So the order was established to continue the against fight the monsters to hopefully allow innocent people to live in peace. Over the millenia since then, the Order of Sentinels left the public eye and began operating in secret, but their mission never changed and their members never wavered in their devotion. However, the fall of magic at the end of the Time of Magics reduced the power of the Order of Sentinels dramatically. The organization's members were no longer the nearly invincible warriors they once were and in desperation, the Order of Sentinels turned to a source of energy that was powerful enough and plentiful enough to allow their members to continue their war, they turned to the very scourge that they were trying to destroy, the very essences of the supernatural predators they hunted. Through a secret ritual, a new member of the Order of Sentinels is bonded with the essence of a powerful demon, providing the Sentinels with immense power and strength, but they must fight constantly against the demon essence to retain control over their body.

The Sentinels of the Dark are often recruited at a very young age from orphanages across the world. These children, often neglected and unwanted, have a spark of mystical ability and strength in their hearts that the recruiters are trained to recognize. The orphans are then taken to the hidden fortress of the order, located deep within the Old Kingdom mountains, where their training takes palce. The training lasts for many years and when the orphans emerge, they are full members of the order and are prepared to confront the evil in the world and die if necessary. The only other two sources of recruits for the Order are the children or current members and very rarely a random peasant or commoner encountered by a member of the Order will naturally exhibit the traits required by the order. These peasants are observed and when the time is right, they are asked to secretly join the Order of Sentinels. While this is done very rarely, these peasant recruits often become the best agents to send back to the civilized empires.

As part of their long training, the Sentinels of the Dark learn to draw upon their innate mystical abilities and the demon essence they are bonded with. Unfortunately, using the demon essence comes with a price. The more a Sentinel uses his powers and the longer he or she remains in a fight, the more powerful the demon essence becomes, and while there is no real chance the demon essence could take control of the Sentinel, it does cause him considerable pain and discomfort. The pain is distracting and disorientating, but it also serves as a source of power for the spells that the Sentinel can cast, making them even more powerful. To lessen the pain, a Sentinel of the Dark is trained to focus their energy inward, countering the energy of the demon essence, but this takes time and a Sentinel is unable to do this properly while engaged in combat.

The presence of the demon essence is a tightly held secret of the Order of Sentinels and while those that have worked with the Sentinels would believe they cam remain in control of the essence, the innocents the Sentinels wish to protect might have reservations. Although none outside of the Order know about the demon essence, the Sentinels are well known as powerful warriors among the higher ranks of the nobility in all of the world's empires. Many of these empires have been known to contact the Order and request their help and while the Order performs much of its duties without request or payment, when fulfilling the requests of empires, they always charge money, a great deal of money. These missions almost always involve slaying a powerful monster, but the Order has been used as an honest outside observer in negotiations and to perform a delicate investigation where local authorities might not be trusted. While not often given official sanction to operate within an empire, most nobles will refuse to charge a Sentinel of the Dark with a crime and few get in the way of a Sentinel that is on a mission.


O.C.C. Abilities:

  1. Demon Essence

  2. Transferring Essence Points

  3. Weapon Mastery

  4. Attack and Defense Abilities

  5. Spells

  6. Advancement of Powers

  7. Sentinels of the Dark & Armor

  8. Permanent P.P.E. Base

  9. Bonuses

Attribute Requirements:


O.C.C. Skills:


O.C.C. Related Skills:


Secondary Skills:


Standard Equipment:


Money:


Experience Table: