Optional Attribute Bonus Chart

(Version 1.00 - Last Modified: 08/13/2004)



Introduction

I have never been satisfied by the attribute bonuses provided by Palladium Books. Using there charts there is functionally no difference between an IQ of 7 or an IQ of 15. Obviously, a good player would play a character with an IQ of only 7 as not as intelligent as a character with an IQ of 15, but when both characters try to use a skill, they could both have the exact same percentage, unlike a character with an IQ of 16, which has a bonus. Even worse, some races have lower attributes in some areas, such as MA attribute for an Elf or a Dwarf, but from a game perspective there is no different between them and an average Human. To address this problem, I have created a revised attribute bonus chart that provides penalties and a better ramping up of bonuses so a warrior with a decent PS of 14 or 15 does not feel the need to spend valuable skill slots on physical skills to get any bonus to damage. This attribute bonus chart is presented as an optional chart and none of the creatures, monsters, races, or NPCs on this site use this chart to determine what kind of bonuses apply.

I believe the way that bonuses are provided by having a high attribute are improperly distributed. Placing bonuses only at the 17 and higher encourages people to play races with higher attributes then the standard 3D6 of a Human or to to spend skills getting the physical skills necessary to boost an attribute to the level where it provides a bonus. In addition, the complete absence of penalties on the lower end of the attribute range basically negates the disadvantages of playing a race with a low attribute. A character with a Mental Endurance attribute of 3 is no more vulnerable to psionic powers then a character with a Mental Endurance attribute of 16. This strikes me as unbalanced.


Attribute Bonus Chart

Attribute Score IQ ME MA PS PP PE PB Spd
Bonus To Skills Bonus to save vs. psionics and insanity Bonus to Trust / Intimidate skill Bonus to damage Bonus to strike, parry, and dodge Bonus to save vs. magic and toxins Bonus to save vs. coma/death Bonus to Charm / Impress skill Distance per minute (running)
1 -5% -3 -10% -5 -3 -3 -10% -10% 20 meters
2 -4% -3 -8% -4 -3 -3 -8% -8% 40 meters
3 -4% -3 -8% -4 -3 -3 -8% -8% 60 meters
4 -3% -2 -6% -3 -2 -2 -6% -6% 80 meters
5 -3% -2 -6% -3 -2 -2 -6% -6% 100 meters
6 -2% -2 -4% -2 -2 -2 -4% -4% 120 meters
7 -2% -1 -4% -2 -1 -1 -4% -4% 140 meters
8 -1% -1 -2% -1 -1 -1 -2% -2% 160 meters
9 -1% -1 -2% -1 -1 -1 -2% -2% 180 meters
10 +0% +0 +0% +0 +0 +0 +0% +0% 200 meters
11 +0% +0 +0% +0 +0 +0 +0% +0% 220 meters
12 +1% +1 +2% +1 +1 +1 +2% +2% 240 meters
13 +1% +1 +2% +1 +1 +1 +2% +2% 260 meters
14 +2% +1 +4% +2 +1 +1 +4% +4% 280 meters
15 +2% +2 +4% +2 +2 +2 +4% +4% 300 meters
16 +3% +2 +6% +3 +2 +2 +6% +6% 320 meters
17 +3% +2 +6% +3 +2 +2 +6% +6% 340 meters
18 +4% +3 +8% +4 +3 +3 +8% +8% 360 meters
19 +4% +3 +8% +4 +3 +3 +8% +8% 380 meters
20 +5% +3 +10% +5 +3 +3 +10% +10% 400 meters
21 +6% +4 +12% +6 +4 +4 +12% +12% 420 meters
22 +7% +4 +14% +7 +4 +4 +14% +14% 440 meters
23 +8% +4 +16% +8 +4 +4 +16% +16% 460 meters
24 +9% +5 +18% +9 +5 +5 +18% +18% 480 meters
25 +10% +5 +20% +10 +5 +5 +20% +20% 500 meters
26 +11% +6 +22% +11 +6 +6 +22% +22% 520 meters
27 +12% +6 +24% +12 +6 +6 +24% +24% 540 meters
28 +13% +7 +26% +13 +7 +7 +26% +26% 560 meters
29 +14% +7 +28% +14 +7 +7 +28% +28% 580 meters
30 +15% +8 +30% +15 +8 +8 +30% +30% 600 meters


Descriptions

  1. Intelligence Quotient - IQ:
  2. Mental Endurance - ME:
  3. Mental Affinity - MA:
  4. Physical Strength - PS:
  5. Physical Prowess - PP:
  6. Physical Endurance - PE:
  7. Physical Beauty - PB:
  8. Speed - Spd: