Hand-to-Hand Combat Actions

(Version 1.03 - Last Modified: 08/10/2007)



Introduction

There are four main types of combat actions used in this revised combat system. The first is the offensive action, which is generally used as an attack or in place of an attack. The second is the defensive action, which only can be used against a single incoming attack when applicable, both Parry and Dodge are defense actions. The third is the deflection action, which attempts to deflect or reduce incoming damage if it is not deflected, Roll with impact falls into this category, as does Break Fall and Maintain Balance. The forth is the movement action, which allows a character to move or perform a movement actions.

Unless otherwise states, A character can only use a single offensive action per melee attack, although some require more the one melee attack to finish. Actions that require more then one melee attack to perform prevent the character from using any other action during that time unless the character interrupts the offensive action. A character can perform only a single defensive action against each offensive action. If an offensive action hits a character, a single deflection action can be used.


Combat Action Descriptions

  1. Advanced Attack: (Offensive)
  2. Automatic Body Flip / Throw: (Defensive)
  3. Automatic Death Blow: (Offensive)

  4. Automatic Dodge: (Defensive)
  5. Automatic Hold: (Defensive)

  6. Automatic Joint Lock: (Defensive)
  7. Automatic Knockout / Stun: (Offensive)
  8. Automatic Parry: (Defensive)
  9. Back Flip: (Defensive / Movement)
  10. Back Flip Attack: (Offensive)
  11. Basic Attacks: (Offensive)
  12. Body Block / Tackle: (Offensive)
  13. Body Flip / Throw: (Offensive)
  14. Body Flip / Throw - Critical: (Offensive)
  15. Break Fall: (Deflection)
  16. Cartwheel Attack: (Offensive)
  17. Choke: (Offensive)
  18. Circular Parry: (Defensive)
  19. Combination Action - Drop Kick: (Defensive)
  20. Combination Action - Grab / Kick: (Offensive)
  21. Combination Action - Parry / Hand Attack: (Defensive)
  22. Combination Action - Parry / Power Block: (Defensive)
  23. Combination Action - Reverse Turning Kick: (Defensive)
  24. Critical Strike: (Offensive)
  25. Critical Strike - Behind: (Offensive)
  26. Crush / Squeeze: (Offensive)
  27. Death Blow: (Offensive)
  28. Disarm: (Defensive / Offensive)
  29. Dodge: (Defensive)
  30. Entangle: (Defensive / Offensive)
  31. Grab: (Defensive / Offensive)
  32. Handstand Attack: (Offensive)
  33. Hold: (Offensive)
  34. Improve Combat Action: (Defensive / Deflection / Offensive)
  35. Joint Lock: (Offensive)
  36. Knockout / Stun: (Offensive)
  37. Knockout / Stun - Behind: (Offensive)
  38. Leap Attack: (Offensive)
  39. Maintain Balance: (Deflection)
  40. Move: (Movement)
  41. Multiple Dodge: (Defensive)
  42. Paralysis Attack: (Offensive)
  43. Parry: (Defensive)
  44. Pin / Incapacitate: (Offensive)
  45. Pull Punch: (Offensive)
  46. Roll with Impact: (Deflection)
  47. Simultaneous Attack: (Defensive)
  48. Somersault: (Defensive / Movement)
  49. Strike: (Offensive)
  50. Weapon Kata: (Offensive)