Gun Jack Project
(Version 1.00 - Last Modified: 05/12/2003)
- Inspired by the Tekken series from Namco.
Introduction
Many corporations and governments have wanted to create a robotic warrior. A warrior that would not need
to eat, sleep, or be paid. So far, that goal has eluded all major players around the world and no
mass-market robot has been created, but this will soon change. Working entirely in secret and over the
course of the past several decades, a formerly government controlled research and manufacturing lab in
Russia has finished a 100% sentient combat robot. Although not equipped with a huge number of complex, or
expensive, gadgets, the robot is incredibly strong and very difficult to destroy.
Although it took many years and a large number of prototypes to work out all of the bugs, the Gun Jack
Project is considered to be a complete success, and the Russian company is setting up offices in China,
the United States, and several other countries around the world, where they intend to demonstrate the
usefulness of their robot to various militaries. The hope is that no military will want to be without
these robots and once they see competing countries have them, the orders will flow. The company has
already taken orders from corporations, especially international corporations that want to increase their
internal security forces.
Although built to a specific design, it is possible to customize an order to fit certain needs. To this
end, the Gun Jack Project comes with a series of completely tested and 100% guaranteed modules that can
be built into the order, upon request of the buyer. Unfortunately, it is virtually impossible to replace
a module once it is built into the robot, so the company advises all of its customers to choose modules
carefully.
Of course the most valuable component of the robot, its advanced artificial intelligence, has been fully
tested and all of the bugs have been worked out. The artificial intelligence still has a few quirks in it,
such as thoroughly enjoying picnics and green grass, but instead of attempting to mess with the AI further,
the company simply left those quirks in place. The AI can be customized to be as honorable or a vile as the
buyer wants, but the company does recommend certain restrictions. For example, the AI can be programmed to
enjoy killing and lying, but the company does not recommend that the AI be programmed like this. The
average AI will be similar to Aberrant in alignment and will follow orders perfectly and to the letter, but
does not take any special pleasure in killing or violence. Although it is possible to reprogram the AI of
the robot, there are many layers of defense, and all programming skill checks are made with a penalty of
-40%. In addition, the AI can be programmed with a variety of skill packages, many of which are customized
to fit with the modules that the robot can be equipped with.
Gun Jack Combat Robot
- Type: Combat True Robot
- Model: Basic Combat
- Armor Rating: 12
- S.D.C. by location:
- Arms (2) - 60 each
- Legs (2) - 150 each
- Jump Jet System - 65 *
- Main Body - 600
Notes:
| * |
The Jump Jet System is a small and difficult target to hit, the attacker must declare
a Called Shot to hit this area and they suffer a penalty of -3 to strike. |
- Speed:
- Running - 60 mph (96.6 km/h)
- Leaping - 10’ (3.1 m) vertically or horizontally and double the jumping distance if
running at maximum speed without using the Jump Jets, 200' (61 m) vertically or 300'
(91.4 m) horizontally using the Jump Jets.
- Statistical Data:
- Height - 7' 6" (2.29 m)
- Width - 2' 8" (0.81 m)
- Weight - 655 lbs (297.1 kg)
- Robotic Systems:
- Body Frame: Basic Humanoid (Reinforced)
- Power Supply: Micro-Fusion Power System
- Legs: Basic Humanoid - Spd attribute of 88
- Propulsion Systems: Jump Jets
- Arms & Hands: Basic Humanoid - PS attribute of 26 (Robotic)
- Audio Systems: Advanced Audio System, Radio Signal Scrambler, and Wide-Band Radio Receiver
and Transmitter.
- Optic Systems: Advanced Optics System, Laser Targeting System, Targeting Sight, Telescopic
Sight, and Thermo-Imager.
- Sensor Systems: Combat Computer, Motion Detector and Warning System, and Radar Detector.
- Cumulative Robot Bonuses: 6 attacks per melee, +13 to initiative, +6 to strike, +6 to strike
with ranged weapons (does not include any bonuses from those weapons), +2 to disarm, +7 to parry,
+8 to dodge, +9 to pull punch, +6 to roll with punch, impact, and fall. These bonuses include all
of the systems listed above and bonuses from hand-to-hand combat.
- Total Cost: $10,000,000 to purchase entire robot and $8,877,600 to build entire robot.
- Artificial Intelligence Programming:
- Alignment: Any
- Artificial Intelligence: Part way between a standard and advanced artificial intelligence.
The Gun Jack robots are capable of formulating complex plans and simulations and have a reasoning
level equal to a Human with an IQ of 16. Unfortunately, the robot's intelligence is limited to
military and combat matters. So while it has a high intelligence for planning military tactics and
even entire military campaigns, it is almost useless in other areas like science.
- Combat Skills: Hand-to-Hand: Martial Arts (level 4), W.P.: Pistol, W.P.: Rifle, and W.P.:
Knife.
- Other Skills: Military Etiquette (90%), Climb (85% climb / 95% rappel), Math: Basic (98%),
Math: Advanced (98%), Language: English (96%), Language: one of choice (96%), Literacy: English
(88%), Literacy: one of choice (88%), and Biology (50%).
- Weapon Systems:
- Palm Blaster - Ion Beam (Right Wrist)
Located on the top part of the right wrist is a powerful ion beam weapon. Unfortunately, the weapon
has a short range, especially compared to the laser weapon in the left wrist.
- Range: 400' (122 m)
- Damage: 4D6 per blast
- Rate of Fire: Equal to number of hand-to-hand attacks.
- Payload: Effectively unlimited
- Bonus: +1 to strike
- Palm Blaster - Laser (Left Wrist)
Built into the upper part of the left wrist is a high-powered laser blaster. Although not as
powerful as the Ion Beam in the right wrist, it has a much longer range.
- Range: 1000' (305 m)
- Damage: Laser has four damage settings, 1 point of damage on the first setting, 1D4 on
the second setting, 1D6 on the third setting, and 2D6 on the fourth setting.
- Rate of Fire: Equal to number of hand-to-hand attacks.
- Payload: Effectively unlimited
- Bonus: +1 to strike
- Hand-to-Hand Combat:
- Restrained Punch - 1D6+12
- Full Strength Punch - 2D4+13
- Power Punch - 5D4+11 (counts as two attacks)
- Kick Attack - 4D4+15
- Snap Kick - 2D6+14
- Roundhouse Kick - 6D6+20 (counts as two attacks)
- Wheel Kick - 4D6+17
- Karate Kick Attack - 4D6+17
Gun Jack Modules
As part of the Gun Jack Project, the Russian company created special modules that could be purchased
alongside the standard robot to increase its usefulness. Currently there are only a few modules available
outside of the standard configuration, but the number could increase if the company believes it is a
reasonable investment.
Basic Combat
This is the basic configuration given above, no modifications are necessary.
Combat Scout
Designed for scouting missions, including short and long range reconnaissance, this modules adds a few new
features to the basic Gun Jack robot, but at an increased cost.
- Model: Combat Scout
- Speed:
- Leaping - 10’ (3.1 m) vertically or horizontally and double the jumping distance if
running at maximum speed without using the Jump Jets, 400' (122 m) vertically or 500'
(152.4 m) horizontally using the Jump Jets.
- Robotic Systems:
- Sensor Systems: In addition to Basic Combat robot's sensor systems add Micro-Radar.
- Cumulative Robot Bonuses: In addition to all Basic Combat robot's bonuses add +1 to
initiative.
- Total Cost: $11,000,000 to purchase entire robot and $9,377,600 to build entire robot.
- Artificial Intelligence Programming:
- Other Skills: In addition to Basic Combat robot's skills add Prowl (80%).
Security Guard
Designed for security operations and not for direct combat, this module decreases the robot's speed, but adds
a few new weapon systems.
- Model: Security Guard
- Armor Rating: 10
- S.D.C. by location:
- Arms (2) - 50 each
- Legs (2) - 125 each
- Jump Jet System - 65 *
- Main Body - 500
Notes:
| * |
The Jump Jet System is a small and difficult target to hit, the attacker must declare
a Called Shot to hit this area and they suffer a penalty of -3 to strike. |
- Speed:
- Running - 45 mph (72.4 km/h)
- Robotic Systems:
- Legs: Basic Humanoid - Spd attribute of 66
- Total Cost: $9,500,000 to purchase and $8,733,200 to build
- Weapon Systems:
- Palm Blaster - Ion Beam (Right Wrist)
- Palm Blaster - Laser (Left Wrist)
- Chemical Spray (Right Palm)
Built into the palm of the right hand is a chemical spray equipped with tear gas and a blinding
chemical. See the description of these chemicals on page 207 of Heroes Unlimited second edition.
- Range: 10' (3.1 m)
- Damage: Special
- Rate of Fire: Equal to number of hand-to-hand attacks.
- Payload: 20 doses of each chemical
- Bonus: +1 to strike
- Chemical Spray (Left Palm)
Built into the palm of the left hand is a chemical spray equipped with a burning vapor. See the
description of this chemicals on page 207 and 208 of Heroes Unlimited second edition.
- Range: 10' (3.1 m)
- Damage: Special
- Rate of Fire: Equal to number of hand-to-hand attacks.
- Payload: 40 doses
- Bonus: +1 to strike