Generational Pilot OCC

(Version 1.00 - Last Modified: 02/08/2007)



Introduction

The world has become a dangerous place, especially in the wilderness on the edges of civilization. Without the protection that comes from being in a city or part of the Coalition States, many small villages and individual farms, have a small number of dedicated guardians. This tradition of solitary protectors began soon after the Coming of the Rifts, with NEMA soldiers unwilling to abandon neighbors and family. As the years went by, many of these protectors passed on their knowledge and duty to their children, who then became the new protectors. This tradition has continued on in some areas for hundreds of years.

The most common form of protectors in these areas is a solitary figure, clad in high-tech power armor. Much like the Glitter Boys, this power armor could have been handed down through the generations or it could be a more recent purchase from the Northern Gun or one of the other arms manufacturers. In either case, the character is just the most recent generation of pilots, given a suit of power armor that generally represents most of the wealth of the village or farm. With a tradition passed down through generations, the character was almost born in the cockpit of a suit of power armor. It is like a second skin to the pilot and while he or she may not have a formal education, the piloting and maintaining the power armor is second nature.

Most Generational Pilots, as they are known, remain close to the communities and family farms they call home, but a significant number of them are consumed by a need to wander, to see the world and what it has that can endanger the place the pilot calls home. These pilots are usually young and curious and are given a new suit of power armor, but they are still years away from taking over the formal title of protector from the previous generation. This gives the Generational Pilots a window of opportunity to explore and adventure before their responsibility to their home consumes their lives.

Sadly, not all Generational Pilots are altruistic and selfless. Too many of them have seen the power their suits and training give them and seize control of their villages and act as tin gods. These Generational Pilots continue their traditions through their heirs and it is not unheard of to find a small community that has been ruled by the same family of Generational Pilots since the Coming of the Rifts. In exchange for fealty and servitude, the community is granted protection by the Generational Pilot and his or her descendants. Given the state of Rifts Earth, many consider themselves fortunate to be under this oppression; it is better than being dead. Most of these evil and selfish Generational Pilots are also tied to their traditions and responsibilities, just like their selfless brethren. They too only have a few years to adventure before they are called back to the communities they rule.


O.C.C. Abilities:

  1. Power Armor Familiarity
  2. Increase Armor
  3. Increase Damage
  4. Increase Performance
  5. Bonuses

Attribute Requirements:


O.C.C. Skills:


O.C.C. Related Skills:


Secondary Skills:


Standard Equipment:


Experience Table: