The world has become a dangerous place, especially in the wilderness on the edges of civilization. Without the protection that comes from being in a city or part of the Coalition States, many small villages and individual farms, have a small number of dedicated guardians. This tradition of solitary protectors began soon after the Coming of the Rifts, with NEMA soldiers unwilling to abandon neighbors and family. As the years went by, many of these protectors passed on their knowledge and duty to their children, who then became the new protectors. This tradition has continued on in some areas for hundreds of years.
The most common form of protectors in these areas is a solitary figure, clad in high-tech power armor. Much like the Glitter Boys, this power armor could have been handed down through the generations or it could be a more recent purchase from the Northern Gun or one of the other arms manufacturers. In either case, the character is just the most recent generation of pilots, given a suit of power armor that generally represents most of the wealth of the village or farm. With a tradition passed down through generations, the character was almost born in the cockpit of a suit of power armor. It is like a second skin to the pilot and while he or she may not have a formal education, the piloting and maintaining the power armor is second nature.
Most Generational Pilots, as they are known, remain close to the communities and family farms they call home, but a significant number of them are consumed by a need to wander, to see the world and what it has that can endanger the place the pilot calls home. These pilots are usually young and curious and are given a new suit of power armor, but they are still years away from taking over the formal title of protector from the previous generation. This gives the Generational Pilots a window of opportunity to explore and adventure before their responsibility to their home consumes their lives.
Sadly, not all Generational Pilots are altruistic and selfless. Too many of them have seen the power their suits and training give them and seize control of their villages and act as tin gods. These Generational Pilots continue their traditions through their heirs and it is not unheard of to find a small community that has been ruled by the same family of Generational Pilots since the Coming of the Rifts. In exchange for fealty and servitude, the community is granted protection by the Generational Pilot and his or her descendants. Given the state of Rifts Earth, many consider themselves fortunate to be under this oppression; it is better than being dead. Most of these evil and selfish Generational Pilots are also tied to their traditions and responsibilities, just like their selfless brethren. They too only have a few years to adventure before they are called back to the communities they rule.
The familiarity that the Generational Pilot has towards a suit of power armor only applies to a single suit of power armor, not even to all suits of power armor of the same type. While the Generational Pilot begins play familiar with the suit of power armor that he or she starts with, the pilot is not tied to that single suit forever. After gaining access to a new suit of power armor, the Generational Pilot can spend a month studying it and learning all of the new suit's quirks. After that time, the Generational Pilot has gained familiarity with that new suit, but loses familiarity with any other suit of power armor. If the suit is the same type as the previous one, reduce the time to become familiar with it to only two weeks.
Familiarity with a suit of power armor is required to use OCC abilities 2 through 4, but it also provides the Generational Pilot with Pilot: Robot Combat Elite, Robot Electronics (+15%), and Robot Mechanics (+15%) with that suit and all suits of the same type as bonus skills. These skills are at the pilot's level of experience.
At each new level of experience, the Generational Pilot requires a week to study the power armor and 1000 credits in material to improve the suit's armor. Other people piloting the power armor do not gain this bonus and if the Generational Pilot decides to focus on a new suit of power armor, he must spend one week and 1000 credits per level of experience on the new suit to improve that suit's armor. After shifting focus to a new suit of power armor, the Generational Pilot no longer gains the armor bonus on the old suit.
At the listed levels of experience, the Generational Pilot requires a week to study the power armor's weapon systems and 500 credits in material to increase their damage output. Other people piloting the power armor do not gain this bonus and if the Generational Pilot decides to focus on a new suit of power armor, he must spend one week and 500 credits for each bonus he wants to use on the new suit's weapon systems. After shifting focus to a new suit of power armor, the Generational Pilot no longer gains the damage bonus on the old suit.
At the listed levels of experience, the Generational Pilot requires a week to tinker with the power armor and 250 credits in material to complete the modifications. Other people piloting the power armor do not gain these bonuses and if the Generational Pilot decides to focus on a new suit of power armor, he must spend one week and 250 credits for each bonus he wants to use on the new suit. After shifting focus to a new suit of power armor, the Generational Pilot no longer gains the damage bonus on the old suit.
| Level: | XP Range: |
| 1 | 0000 - 2100 |
| 2 | 2101 - 4200 |
| 3 | 4201 - 8400 |
| 4 | 8401 - 17,200 |
| 5 | 17,201 - 25,400 |
| 6 | 25,401 - 35,800 |
| 7 | 35,801 - 51,000 |
| 8 | 51,001 - 71,200 |
| 9 | 71,201 - 96,400 |
| 10 | 96,401 - 131,600 |
| 11 | 131,601 - 181,800 |
| 12 | 181,801 - 232,000 |
| 13 | 232,001 - 282,000 |
| 14 | 282,001 - 342,400 |
| 15 | 342,401 - 402,600 |