Endbringer Minions

(Version 1.03 - Last Modified: 11/15/2007)
All artwork owned and copyrighted by Wizards of the Coast



Introduction

All power comes to an Endbringer from his god, but that power is not infinite and ending the world is not an easy task. For assistance, an Endbringer can turn to its legion of loyal minions that it can summon through a magical ritual. These minions are not simple followers or cultists that an Endbringer attracts on a regular basis, but special warriors that are utterly devoted to the Endbringer and will follow any order without hesitation. Although often powerful all on their own, these minions can be further enhanced with the addition of magical shells that transform them into powerful abominations.


Bringer of Sacrifice

Bringer of Sacrifice
Illustration by Daarken. ©1995-2006 Wizards of the Coast, Inc.

The Bringer of Sacrifice is a direct servant of an Endbringer and have dedicated to serving the Endbringer fulltime. Unlike most minions that either live their own lives until needed or those that run errands for the Endbringer, the Bringer of Sacrifice serves at the right hand of the Endbringer and travels with him wherever he goes. This can make the Endbringer more conspicuous, but the Bringer of Sacrifice can greatly aide the Endbringer with its special abilities.

Racial Statistics


Callow Believer

Callow Believer
Illustration by Joshua Hagler. ©1995-2006 Wizards of the Coast, Inc.

Drawn to the depths of teenage anxiety, Endbringers can find a nearly endless supply of followers, willing and eager to belong to anything greater then themselves. Endbringers offer these youths opportunities and power they could not believe possible, however, the price is eternal servitude. These young minions are not skilled warriors, but what they lack in physical abilities they make up for with magical talents.

Racial Statistics


Devoted One

Hatcheteer preparing to strike
Illustration by Ben Templesmith. ©1995-2006 Wizards of the Coast, Inc.

The typical Endbringer minion, a Devoted One is a simple Human being that has, for whatever reason, become so devoted to an Endbringer and the Endbringer's god, that the person's independence will power has been completely destroyed. Although one of the weakest minions available to an Endbringer, their Human appearance and large numbers, provides a versatility that Endbringers with more demonic-looking minions often lacks. Armed with only a wickedly curved knife, basic Devoted Ones are often used as cannon fodder to soften up an Endbringers enemies before more powerful abominations are used. Another important feature of a Devoted One is his or her ability to merge with an Abomination Shell, which reduces the length and cost of a ritual to create the shell.

Racial Statistics


Feculus, Sewer Lord

Feculus, Sewer Lord
Illustration by Jeremy Spears. ©1995-2006 Wizards of the Coast, Inc.

Feculus is a strange being. Most Endbringers believe that it is some kind of alien intelligence trapped somewhere in the megaverse and that when they "summon" it as a Minion, they are creating a fragment of the intelligence and then placing that fragment under their control. This could be possible, but in any case, Feculus is a strange, slime-like creature, able to contort its body into impossible shapes and engulf targets much larger than itself. Feculus is also a powerful sorcerer, making it a welcome addition to any Endbringer's forces.

Racial Statistics


Filth Rat

Filth Rat
Illustration by Kari Christensen. ©1995-2006 Wizards of the Coast, Inc.

Most minions have but one purpose or specialty, but the Filth Rat serves two important roles for an Endbringer. Firstly, a Filth Rat is a strong combatant, providing decent stats for a low level minion and secondly, a Filth Rat can be used as a traveling PPE Battery. Filth Rats provide excellent protection for spell-casting Endbringers that wish to wage into combat, but still be protected from enemies that might try to direct their focus against the Endbringer. Unfortunately, Filth Rats have animal level intelligence, and while they can understand orders from the Endbringer that summoned them, they are not sentient beings in any way.

Racial Statistics


Gatekeeper

Gatekeeper opening a portal
Illustration by Kari Christensen. ©1995-2006 Wizards of the Coast, Inc.

Like the Bringer of Sacrifice, the Gatekeeper is a direct servant of the Endbringer, but he specializes in summoning spells. Gatekeepers generally travel with the Endbringer to quickly summon new allies for the Endbringer when they are needed. However, the Gatekeeper's usefulness is more limited than most minions, as it has few abilities and powers beyond the large number of summoning spells that it knows, but it also shares these summoning spells with the Endbringer, which greatly increases its usefulness for spell-focused Endbringers.

Racial Statistics


Great Mother

Great Mother
Illustration by Ian Edward Ameling. ©1995-2006 Wizards of the Coast, Inc.

The Great Mother is a powerful combat minion. It has few special abilities, but it is a true monster in combat, easily surpassing most of the other minions in pure combat. The main problem with this minion is its monstrous appearance and size, which severely restricts its use by the Endbringer. Most Great Mothers are kept close to the Endbringer for defense and where they can be kept out of sight, but when they can be kept hidden for most of a trip, they can be used for strikes on heavily defended targets or on raids against other Endbringers where their appearance will pose no problem.

Racial Statistics


Hatcheteer

Hatcheteer preparing to strike
Illustration by Daarken. ©1995-2006 Wizards of the Coast, Inc.

The Hatcheteer is often the most basic follower for those that attract Humans and they are one of the easiest to conceal in normal society. Even after being summoned, most Hatcheteers continue to lead their normal lives until they are called upon to serve their Endbringer master. All Hatcheteers are armed with a wicked looking hatchet that they know how to instinctively use to deadly effect. In addition, each Hatcheteer is given a ceremonial outfit by his or her Endbringer to represent their unwavering devotion to the Endbringer. Although they can come from any walk of life, most Hatcheteers were originally laborers or farm works that would not cause much disruption if they disappeared, but most continue to work at their day jobs, while serving the Endbringer at night.

Racial Statistics


Hungry Chupacabra

Hungry Chupacabra
Illustration by David Hudnut. ©1995-2006 Wizards of the Coast, Inc.

A favorite of Endbringers for their good strength and agility, the Hungry Chupacabras are a regular among Endbringers that want relatively small minions that are still capable in combat. These supernatural dogs are vicious and will eat anything they kill, leaving behind little to identify their victims. Although they will never be confused with a regular dog in regular light, these minions can easily be confused with a large dog at night or in poor lighting. One of the main benefits of a Hungry Chupacabra is that it can be summoned in large numbers, only requiring half of a regular minion slot for each one summoned.

Racial Statistics


Lord of Sacrifices

Lord of Sacrifices
Illustration by Mitch Cotie. ©1995-2006 Wizards of the Coast, Inc.

The Lord of Sacrifices is a powerful addition to Endbringers that focus on magic and rituals. Although similar to the Bringer of Sacrifice, this minion is even stronger and provides a huge increase in the PPE made available when the minion performs a sacrifice for an Endbringer. The human-like Aztecal, is also a moderate psychic and spell caster, although its primary focus is non-combat support for the Endbringer, not combat.

Racial Statistics


Mecatl

Mecatl
Illustration by E. M. Gist. ©1995-2006 Wizards of the Coast, Inc.

The Mecatl is a simple minion, built for combat and scouting missions. Commonly used during the early careers of an Endbringer, the Mecatl cannot hold its own against the more powerful minions, but with the addition of abomination shells, its power can be increased.

Racial Statistics


Primeval Larva

Primeval Larva
Illustration by Colin Fix. ©1995-2006 Wizards of the Coast, Inc.

An ancient creature of raw power, a Primeval Larva normally resides in the deep places of the world, hidden from sight, but an Endbringer knows how to call one into his service. Ancient Larva are known for their large, gaping maw and powerful psionic abilities, but they lack intelligence. These minions are far more suited for mindless destruction than careful strategies, so they are often teamed up with more intelligent minions to help guide them in an Endbringer's operation. Another important facet of a Primeval Larva is its ability to accept Abomination Shells, allowing an Endbringer to create powerful abominations for a fraction of what it would normally cost.

Racial Statistics


Razorwire Artist

Razorwire Artist
Illustration by Ben Templesmith. ©1995-2006 Wizards of the Coast, Inc.

"I love the slick, scratchy sound of barbed wire sliding under the skin."

Most minions think of themselves as loyal servants of a great and powerful person, the Endbringer, if they even think of it at all, but this minion views himself as an artist being given the the opportunity to paint a masterpiece by the Endbringer. Powerful, deadly, and utterly insane, the razorwire artist revels in inflicting pain and suffering. Armed with a whip made of sharp razorwire, the minion grows stronger as a battle progresses and it continues to inflict more and more pain on those around it.

Racial Statistics


Ruin Sifter

Ruin Sifter
Illustration by Lucio Parrillo. ©1995-2006 Wizards of the Coast, Inc.

The Ruin Sifter is a perfect companion for an Endbringer that explores old ruins to find ancient relics that help on the quest to destroy the Earth. The Ruin Sifter is built to be a quick digger, especially through soft dirt, but even through rock and concrete. The same strong arms and sharp claws also give the Ruin Sifter a powerful claw attack, making it a formidable foe in combat. Unlike many other minions, the Ruin Sifter is not usually kept for long periods of time. They are usually summoned during an expedition to perform some task and then they are dismissed, allowing the Endbringer to summon other, more generally useful minions.

Racial Statistics


Scartist

Scartist
Illustration by Daarken. ©1995-2006 Wizards of the Coast, Inc.

Stretched out on a lonely, cold floor, the Scartist places the red-hot metal cylinder against the skin of his arm. The flesh quickly blackens and burns and another scar has been added to the minion's ever growing repertoire crisscrossing his body. One for every task he's performed for his master.

Scartists begin as normal looking humans, but they quickly brand their bodies using hot irons, cutting, and sometimes any sharp object that comes to hand. While the exact criteria for when a scar is added differs with each Scartist, their bodies quickly become covered. Scartists enjoy the pain of their scars and revel in being hurt, taking both pleasure and power from that pain. This and their powerful psychic talents makes them useful as mid-range minions and as a good basis for powerful abominations that are far tougher and can take advantage of the Scartist's Masochist ability.

Racial Statistics


Suckling

Suckling
Illustration by Colin Fix. ©1995-2006 Wizards of the Coast, Inc.

The Suckling is a small creature used for simple assassination missions and to disrupt enemy attacks. The creature combines a powerful bite attack with a powerful poison that can paralyze its target, enabling the Suckling to continue its attacks in peace. Combined with its ability to latch onto a target to allow it to more easily deliver its bite attacks, the Suckling can be a great asset for most Endbringers.

Racial Statistics


Tecciztecatl

Tecciztecatl
Illustration by David Hudnut. ©1995-2006 Wizards of the Coast, Inc.

The Tecciztecatl is built for combat. The creature has no finesse or subtlety in how it carries out an Endbringer's orders. Although not mindless and quite capable of following fairly complex instructions, the Tecciztecatl prefers to keep things simple and unless instructed otherwise, it will take the easiest and most destructive path to reach its objective as possible.

Racial Statistics


Tenochtitlan King

Tenochtitlan King
Illustration by Mitch Cotie. ©1995-2006 Wizards of the Coast, Inc.

The Tenochtitlan King is used as a field commander for a group of Aztecal minions. Smart, and a powerful spell caster, the Tenochtitlan King is able to work independently from the Endbringer that summoned it, and its powerful enhancement effect can make even the weakest Aztecal minions into formidable opponents.

Racial Statistics