Elemental Sword Master OCC
(Version 1.01 - Last Modified: 01/26/2006)
There is beauty in the four natural elements of the world. Warlocks see this beauty and the
magical power that comes from it and they have established a link with the elements that have
granted them the permanent friendship of the elementals and the ability to cast powerful spells.
However, Warlocks are not the only ones that have a connection to the elements. Another such
group is the Elemental Sword Masters. The sword masters have the same deep respect and link to
the elements, but instead of using the link to power spells and the ability to summon powerful
elementals, the sword masters focuses the raw power of the elements into honing the combat
skills with a sword.
Elemental Sword Masters often establish a deep connection with a single element, but, like
Warlocks, they can connect with several elements at the cost of some power. In the case of the
sword masters, they lose access to the most powerful abilities in a given element, but gain
access to the abilities of these other elements. Unfortunately, while the sword masters are
attuned to the elements and are sensitive to them, they do not have the guaranteed friendship
with elementals that Warlocks possess. It is possible for a sword master to gain the friendship
of an elemental or several elementals, but it must be earned instead of simply assumed, as is
the case with Warlocks.
Elemental Sword Masters are not an organized group, and as with Warlocks, they can be found
anywhere. However, most Elemental Sword Masters can be found with powerful Warlocks functioning
as bodyguards. The sword masters provide a specialized brawn to the Warlock's brain and due to
their already deep connection with the elements, they can truly appreciate the motivations of a
Warlock. Elemental Sword Masters are commonly found on the outskirts of civilization, where they
have ready access to high-quality swords and the professional training that they require to
master their fighting technique, but they are close enough to the wilderness and to the untamed
elements.
O.C.C. Abilities:
- Elemental Specialization
An Elemental Sword Master begins at zero level in each of the elements and at each level of
experience, including the first level, the sword master can improve his level in one of the
areas by one. This means that it is impossible for a sword master to reach 15th
level of experience in one element and take any levels in another element. Each element has
three types of bonuses, basic, intermediate, and advanced, and there are six special abilities
that become available as more levels are taken in a single element. The basic bonus can be
selected at level one and above, the intermediate bonus can only be selected at level six and
above, and the advanced bonus can only be selected at level eleven and above. To select one of
the special powers, the Sword Master must meet the level requirement in that element. For
example, to select Summon Air Kami, the Sword Master must have at least nine levels in the air
element, but that power can be selected at any level after the requirement is met. When each
new level is gained, the Elemental Sword Master first chooses which element to gain a level in
and then chooses whether to take one of the bonuses of that element or to select an ability
from that element.
- Air Element:
The element of movement and speed, the element of air is focused on improving the Sword
Master's deftness and the speed of his attacks. The basic bonus is +2 to Spd attribute,
the intermediate bonus is +1 to initiative, and the advanced bonus is +1 attack per melee
with the elemental sword. The level 1 ability is Flight, the level 3 ability is Flurry of
Attacks, the level 6 ability is Concealment, the level 9 ability is Summon Air Kami, the
level 12 ability is Presence Sense, and the level 15 ability is the Ultimate Sword of Air.
See Elemental Sword Abilities for more details
on the abilities of this element.
- Earth Element:
The element of strength and endurance, the element of earth is focused on will power and
hurting the enemy. The basic bonus is +1 to damage with the elemental sword, the
intermediate bonus is +2D6+6 S.D.C., and the advanced bonus is +2 to PS and PE attribute.
The level 1 ability is Penetrate Armor, the level 3 ability is Strength of the Earth, the
level 6 ability is Stone Armor, the level 9 ability is Summon Earth Kami, the level 12
ability is Will of the Earth, and the level 15 ability is the Ultimate Sword of Earth.
See Elemental Sword Abilities for more details
on the abilities of this element.
- Fire Element:
The element of fire and pain, the element of fire is focused on hurting the enemy and
making every hit count. The basic bonus is +1 fire damage with the elemental sword, the
intermediate bonus is +1D6 Hit Points, and the advanced bonus is +1D6 fire damage with
the elemental sword. The level 1 ability is Fire Bolt, the level 3 ability is Channel
Life, the level 6 ability is Flame Strike, the level 9 ability is Summon Fire Kami, the
level 12 ability is True Strike, and the level 15 ability is the Ultimate Sword of Fire.
See Elemental Sword Abilities for more details
on the abilities of this element.
- Water Element:
The element of ice and agility, the element of water is focused on combat ability and
healing. The basic bonus is +1 to parry with the elemental sword, the intermediate bonus
is +1 to strike with the elemental sword, and the advanced bonus is +2 to PP attribute
and +1 to auto-dodge, if the sword master does not already have auto-dodge, then it is
automatically gained after the first time the advanced bonus is selected. The level 1
ability is Healing Touch, the level 3 ability is Adaptable Defense, the level 6 ability
is Purifying Touch, the level 9 ability is Summon Water Kami, the level 12 ability is
Adaptable Offense, and the level 15 ability is the Ultimate Sword of Water. See
Elemental Sword Abilities for more details on
the abilities of this element.
- Elemental Sword
As part of their training, the Elemental Sword Master is trained in wield a special sword of
their choice, referred to as the elemental sword. This weapon is enchanted as part of the
training the Sword Master receives and it considered a magical weapon. The blade of the sword
also changes colour to match the element that the sword master has the most levels in or the
colour of their choice from the elements that are tied for the most levels. The colour of the
Air Element is white, the colour of the fire element is red or orange, the colour of the earth
element is brown or green, and the colour of the water element is blue. The Sword Master can
choose to train in any type of sword and it often reflects the element that the sword master
has chosen, such as a large, heavy sword for the Earth element or a light, quick sword for the
air or water elements.
If an Elemental Sword Master's sword is ever stolen, destroyed, or retired by the sword master,
a new sword can be transformed into an elemental sword, but the ritual to enchant the new sword
requires 1 full day (8 hours per day) and 100 gold pieces of material per level of the sword
master. For example, an 8th level sword master would require 8 uninterrupted days and 800 gold
pieces to complete the ritual of creating a new elemental sword. Until the ritual has been
completed, the sword master cannot use any of the abilities that are channeled through the
elemental sword, such as Flurry of Attacks or Adaptive Offense, but the abilities that do not
require the sword, such as Flight, Flame Strike, and the summoning abilities can still be used.
The new sword must be of the same type as the sword master's first sword, but it can be of
better or worse quality, and can even already be magical or a rune weapon before becoming an
elemental sword.
- Elemental Sword Masters & Armor
Although any type of armor may be used, Sword Masters usually lean strongly toward lighter armor
so their mobility is unrestricted, except for the Earth Sword Masters, who prefer heavy armor.
Sword Masters suffers the usual penalties for wearing armor: -5% to prowl, swim, and climb in
light armor, -10% to prowl, swim, or climb in chain or scale mail and half suits, and -15% to
prowl and -20% to climb / scale walls or swim in full splint or plate armor. Wearing armor has
no effect on an Elemental Sword Master's Abilities.
- Permanent P.P.E. Base
The Elemental Sword Master begins with a low amount of PPE compared to a real spell caster. Sword
masters receive 4D6 PPE plus their PE attribute x2 at first level and an additional +2D6 per level
of experience.
Attribute Requirements:
O.C.C. Skills:
- Language: Native Tongue (at 98%)
- Language: Two of choice (+5%)
- Athletics (General)
- Math: Basic (+5%)
- Lore: Demons & Monsters (+10%)
- Wilderness Survival (+15%)
- W.P.: Sword
- Hand-to-Hand Combat: Expert (Hand-to-Hand combat can be improved to Matiral Arts
at the cost of two OCC Related Skill, but this can only be done at first level)
O.C.C. Related Skills:
- Select five other skills. Select one additional skill at level 4, 8, 12, and 15. All
new skills start at a level one proficiency.
- Communications: Any
- Domestic: Any (+5%)
- Espionage: Detect Ambush and Detect Concealment & Traps only
- Horsemanship: General or Exotic only
- Medical: None
- Military: Any (+10%)
- Physical: Any (+5% where applicable)
- Rogue: None
- Science: None
- Technical: Any (+10%)
- W.P.: Any
- Wilderness: Any (+5%)
Secondary Skills:
- The Elemental Sword Master can select four secondary skills from the list of
available skill categories at level one and an additional two skills at levels
3, 5, 8, 12, and 15. Secondary skills do not receive any bonuses listed above
and all new skills start at level one proficiency.
Standard Equipment:
- Weapons: Starts with a sword of any type of excellent quality, a knife, a
short bow, quiver with 24 arrows; all weapons other then the sword are of basic
quality.
- Armor: A suit of Studded Leather Armor (AR of 13, S.D.C. of 38).
- Other: Two sets of traveling clothes, hooded cape or cloak, boots, a pair
of gloves, a belt, a backpack, a medium-sized to large purse / satchel, two small
sacks, a water skin, 30' (9.1 m) of rope, and a tinder box.
Money:
- The character starts with 150 in gold. Additional money will come from services
rendered and/or the acquisition of booty. Like most Men-at-Arms, an Elemental Sword
Master is usually hired as a mercenary and can work closely with wizard, warriors,
and especially warlocks.
Experience Table:
| Level: |
XP Range: |
| 1 |
0000 - 2100 |
| 2 |
2101 - 4200 |
| 3 |
4201 - 8440 |
| 4 |
8441 - 17,480 |
| 5 |
17,481 - 25,500 |
| 6 |
25,501 - 35,800 |
| 7 |
35,801 - 51,000 |
| 8 |
51,001 - 71,200 |
| 9 |
71,201 - 96,400 |
| 10 |
96,401 - 131,600 |
| 11 |
131,601 - 181,800 |
| 12 |
181,801 - 232,000 |
| 13 |
232,001 - 290,200 |
| 14 |
290,201 - 350,400 |
| 15 |
350,401 - 412,600 |