Description: This spell is used to summon a Carrion Creeper, a powerful plant creature that consumes the bodies of the dead in order to give the Druid Warrior increased strength. To perform the summoning ritual, the Druid Warrior is required to gather a few pieces of tree bark, a vine at least 1' (0.3 m) long, and 5 lbs (2.3 kg) of meat from a recently dead or killed animal. The Druid Warriors must remain in contact with the pile for three uninterrupted hours as the druid infuses the materials with PPE. After the hours are up, the Carrion Creeper will emerge from pile, consuming the materials. The spell creates only a single Carrier Creeper, but the vine cannot exist at the same time as the Poison Creeper or the Solar Creeper and summoning these other creatures will cause the Carrion Creeper to disappear.
Description: This spell is used to summon a Dire Bear, the most powerful animal companion available to the Druid Warrior. To perform the summoning ritual, the Druid Warrior is required to gather a small quantity of bear fur, a pile of clay, and a small bottle of blood that must be poured on the pile of fur and clay. The Druid Warriors must remain in contact with the pile of fur, clay, and blood for six uninterrupted hours as the druid infuses the materials with PPE. After the hours are up, the Dire Bear will emerge from pile, consuming the materials. The spell creates only a single Dire Bear, but the bear cannot exist at the same time as the Spirit Wolves or the Dire Wolves and summoning these other creatures will cause the Dire Bear to disappear.
Description: This spell is used to summon a Dire Wolf, a very powerful animal that often replaces the Druid Warrior's Spirit Wolves as favorite animal companion. To perform the summoning ritual, the Druid Warrior is required to gather a small quantity of animal fur, from any normal animal, a pile of clay, and a small bottle of blood that must be poured on the pile of fur and clay. The Druid Warriors must remain in contact with the pile of fur, clay, and blood for four uninterrupted hours as the druid infuses the materials with PPE. After the hours are up, the Dire Wolves will emerge from pile, consuming the materials. The spell will create one Dire Wolf for an eighth level Druid Warrior and an additional Dire Wolf at levels 10 and 12, for a maximum of three Dire Wolves. The Dire Wolves cannot exist at the same time as the Spirit Wolves or the Dire Bear and summoning these other creatures will cause the Dire Wolves to disappear.
Description: This spell is used to summon the Heart of the Wolverine, a mysterious spirit that aids the Druid Warrior and his allies and make them stronger and faster. To perform the summoning ritual, the Druid Warrior is required to concentrate and focus their PPE for three hours. After the time is up, the Oak Sage will materialize in front of the Druid Warrior. The spell creates only a single Heart of the Wolverine, but the spirit cannot exist at the same time as the Oak Sage or the Spirit of Barbs and summoning these other creatures will cause the Heart of the Wolverine to disappear.
Description: This spell is used to summon the Oak Sage, a mysterious spirit that aids the Druid Warrior and his allies and make them harder to kill. To perform the summoning ritual, the Druid Warrior is required to concentrate and focus their PPE for an hour. After the time is up, the Oak Sage will materialize in front of the Druid Warrior. The spell creates only a single Oak Sage, but the spirit cannot exist at the same time as the Heart of the Wolverine or the Spirit of Barbs and summoning these other creatures will cause the Oak Sage to disappear.
Description: This spell is used to summon a Poison Creeper, a useful plant creature that can protect the Druid Warrior and poison other creatures. To perform the summoning ritual, the Druid Warrior is required to gather a few pieces of tree bark, a vine at least 1' (0.3 m) long, and something poisonous to the Druid Warrior, which must be spread over the bark and the vine. The Druid Warriors must remain in contact with the pile for one uninterrupted hour as the druid infuses the materials with PPE. After the hour is up, the Poison Creeper will emerge from pile, consuming the materials. The spell creates only a single Poison Creeper, but the vine cannot exist at the same time as the Carrier Creeper or the Solar Creeper and summoning these other creatures will cause the Poison Creeper to disappear.
Description: This spell is used to summon a Solar Creeper, a useful plant creature that can protect the Druid Warrior and enhances the Druid Warriors magic. To perform the summoning ritual, the Druid Warrior is required to gather a few pieces of tree bark and a vine at least 2' (0.6 m) long. The Druid Warriors must remain in contact with the pile for five uninterrupted hours as the druid infuses the materials with PPE. After the hours are up, the Poison Creeper will emerge from pile, consuming the materials. The spell creates only a single Solar Creeper, but the vine cannot exist at the same time as the Carrier Creeper or the Poison Creeper and summoning these other creatures will cause the Solar Creeper to disappear.
Description: This spell is used to summon a Spectral Raven, a useful animal companion for the Druid Warrior. To perform the summoning ritual, the Druid Warrior is required to gather a small quantity of bird feathers, from any normal bird, and clay. The Druid Warriors must remain in contact with the pile of feathers and clay for one uninterrupted hour as the druid infuses the materials with PPE. After the hour is up, the Spectral Ravens will emerge from pile, consuming the materials. The spell will create one Spectral Raven for a first level Druid Warrior and an additional Spectral Raven at levels 3, 5, 7, and 9, for a maximum of five Spectral Ravens.
Description: This spell is used to summon the Spirit of Barbs, a mysterious spirit that aids the Druid Warrior and his allies and make them resistant to damage. To perform the summoning ritual, the Druid Warrior is required to concentrate and focus their PPE for six hours. After the time is up, the Oak Sage will materialize in front of the Druid Warrior. The spell creates only a single Spirit of Barbs, but the spirit cannot exist at the same time as the Heart of the Wolverine or the Oak Sage and summoning these other creatures will cause the Spirit of Barbs to disappear.
Description: This spell is used to summon a Spirit Wolf, a powerful animal that will be a valuable ally for any Druid Warrior. To perform the summoning ritual, the Druid Warrior is required to gather a small quantity of animal fur, from any normal animal, a pile of clay, and a small bottle of blood that must be poured on the pile of fur and clay. The Druid Warriors must remain in contact with the pile of fur, clay, and blood for two uninterrupted hours as the druid infuses the materials with PPE. After the hours are up, the Spirit Wolves will emerge from pile, consuming the materials. The spell will create one Spirit Wolf for a third level Druid Warrior and an additional Spirit Wolf at levels 5, 6, 8, and 10, for a maximum of five Spirit Wolves. The Spirit Wolves cannot exist at the same time as the Dire Wolves or the Dire Bear and summoning these other creatures will cause the Spirit Wolves to disappear.