Druid Warrior OCC
(Version 1.00 - Last Modified: 05/16/2004)
- Inspired by the Druid class in Diablo II from Blizzard
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Nature can be a cruel, violent place, but at home in the wild and untamed places of the world is the Druid.
At peace with nature and animals, no one is better then the Druid at exploring and using the resources
available in the wild. Unfortunately, not everything in nature belongs there. Evil monsters, demons, and
supernatural creatures have invaded most of the natural forests of the world. These creatures have made
their homes on the bones of the animals that naturally inhabit these forests. The arrival of some of these
monsters date back to the time of the Old Ones, but that does not make them any more natural in the eyes of
the Druids. To help fight these creatures and those that would destroy the forest for their own gain, the
Druids began training a new member of their order, a defender capable of fighting and defeating these
enemies with strength, where the Druids normally relied on magic, they created the Druid Warrior.
Druid Warriors are infused with both magic and strength, capable of fighting with both, which gives them an
advantage over those expecting to face only a magic-wielding Druid. The Druid Warriors are trained in three
distinctive schools, but each requires a great deal of dedication by the Druid Warrior, so it is impossible
to truly master all three schools. The first school is purely about magic. It trains the Druid Warrior to
harness the magic of the elements, allowing them to cast elemental magic spells similar to a Warlock, but
without the commitment or association with elementals. Unfortunately, the number of spells available to the
Druid Warrior are limited compared to a Warlock, but can come from all four elemental schools. The second
school of training is focused on summoning powerful creatures to aid the Druid Warrior. Some creatures join
the Druid Warrior in combat, like the dire wolves, while others provide the Druid Warrior with additional
strength or health, like the Oak Sage spirit. The third and final school of training is focused on
transforming the Druid Warrior into a powerful spirit of nature. The Druid Warrior first learns how to
transform into a wolf-like creature, and then a bear-like creature, and finally into a powerful force of
nature. This final school is the most dedicated to personal combat and allows the Druid Warrior to go
head-to-head with even demons.
Druid Warriors are a priceless addition to the druid orders, but like most druids, the Druid Warriors have
an independent streak, and often travel on their own or with a group of fellow adventurers, before finally
settling with a druid order. The Druid Warriors can be found wherever druids normally are found, but Druid
Warriors have been known to travel far and wide in search of dangers to the wilderness they love and
cherish. Druid Warriors are also among the few adventurers that have been known to wander into the Land of
the Damned and return sane, however, few have ever journeyed beyond the forest known as the Darkest
Heart.
O.C.C. Abilities:
- Area of Specialization
A druid warrior begins at zero level in each of the areas of specialization, and at each level of
experience, including the first level, the druid warrior can improve their level in two of the
areas by one. This means that it is impossible for a druid warrior to have 15th level of experience
in all three categories. Druid Warriors use their level in an area of specialization as their level
of experience for abilities and spells granted by that area of specialization. For example, a
fifteenth level Druid Warrior that has six levels in Elemental Magic casts spells as a sixth level
character.
- Elemental Magic:
This area of specialization focuses on casting elemental spells similar to a Warlock. One
important difference with the Druid Warriors is that they have no direct relationship with
elementals. Druid Warriors gain none of the special abilities of a Warlock and have no special
relationship with elementals that Warlocks possess. As the Druid Warrior gain each new level
in this category, including first level, add +1D6+3 PPE to the Druid Warrior's permanent PPE
base.
| Level: |
Spells: |
| 1 |
Select one spell from each of the four elemental
categories.
Spells can be selected from level 1 only. |
| 2 |
Select one spell from each of two elemental
categories.
Spells can be selected from levels 1 and 2. |
| 3 |
Select one spell from each of two elemental
categories.
Spells can be selected from levels 1 and 2. |
| 4 |
Select one spell from each of two elemental
categories.
Spells can be selected from levels 1 to 3. |
| 5 |
Select one spell from each of two elemental
categories.
Spells can be selected from levels 1 to 3.
The Druid Warrior gains +1 to Spell Strength. |
| 6 |
Select one spell from each of two elemental
categories.
Spells can be selected from levels 1 to 4. |
| 7 |
Select one spell from each of two elemental
categories.
Spells can be selected from levels 1 to 4. |
| 8 |
Select one spell from each of two elemental
categories.
Spells can be selected from levels 1 to 5. |
| 9 |
Select one spell from each of two elemental
categories.
Spells can be selected from levels 1 to 5. |
| 10 |
Select one spell from each of two elemental
categories.
Spells can be selected from levels 1 to 6.
The Druid Warrior gains +1 to Spell Strength. |
| 11 |
Select one spell from each of two elemental
categories.
Spells can be selected from levels 1 to 6. |
| 12 |
Select one spell from each of two elemental
categories.
Spells can be selected from levels 1 to 7. |
| 13 |
Select one spell from each of two elemental
categories.
Spells can be selected from levels 1 to 7. |
| 14 |
Select one spell from each of two elemental
categories.
Spells can be selected from levels 1 to 8. |
| 15 |
Select one spell from each of two elemental
categories.
Spells can be selected from levels 1 to 8.
The Druid Warrior gains +1 to Spell Strength. |
- Animal Summoning:
The Animal Summoning specialization allows the Druid Warrior to surround
himself with a number of magical creatures that he has created through the
use of special rituals. These animals help in many different ways; some
are good in combat while others enhance the Druid Warrior directly. At
first level, the Druid Warrior can select a spell from the following list:
Summon Spectral Raven, Summon Poison Creeper, or Summon Oak Sage. At third
level, the Druid Warrior can select an additional spell from the list given
above or from the following list: Summon Spirit Wolf. At fifth level, the
Druid Warrior can select an additional spell from the list given above. At
eighth level, the Druid Warrior can select an additional spell from the
lists given above or from the following list: Summon Carrion Creeper or
Summon Dire Wolf. At tenth level, the Druid Warrior can select an additional
spell from the lists given above or from the following list: Summon Heart of
the Wolverine or Summon Solar Creeper. At twelfth level, the Druid Warrior
can select an additional spell from the lists given above. At fifteenth
level, the Druid Warrior can select an additional spell from the lists given
above or from the following list: Summon Dire Bear or Summon Spirit of
Barbs. See Druid Warrior Spells and
Druid Warrior Summoned Creatures for
more details on the powers of this area of specialization.
- Transformation:
The Transformation area of specialization is the most combat oriented
specialization available to the Druid Warrior. This category allows the
Druid Warrior to transform into a powerful creature of nature. See
Druid Warrior Transformation
Abilities for more details on the powers of this area of
specialization.
| Level: |
Transformation Abilities: |
| 1 |
Can transform into Wolf Form. |
| 2 |
|
| 3 |
Can transform into Bear Form. |
| 4 |
|
| 5 |
Gains Feral Rage (Wolf form only) and Maul (Bear form
only) |
| 6 |
|
| 7 |
Gains Rabies (Wolf form only) |
| 8 |
Gains Animal Casting (Both forms) |
| 9 |
Gains Fire Claws (Both forms) |
| 10 |
|
| 11 |
Gains Shock Wave (Bear form only) |
| 12 |
|
| 13 |
Gains Hunger (Both forms) |
| 14 |
|
| 15 |
Gains Fury (Both forms) |
- The Five Laws
Like normal Druids, the Druid Warriors follow the five laws: the Law of Rebound, the Law of
Equals, the Law of Appearances, the Law of Summoning, and the Law of Cause and Effect. These
laws are fully described in the Druid O.C.C. in the Palladium Fantasy main book, page 74 and
75.
- Druid Abilities
At first level, all Druid Warriors have the following abilities similar to a first level Druid:
Secret Writing - Oghrune and Knowledge of Sacred Sites. Both abilities are are fully described
in the Druid O.C.C. in the Palladium Fantasy main book, page 75.
- Druid Warrior & Armor
Most Druid Warriors will only wear and use armor made from natural materials, including padded
leather and even armor made from wood or bark. They will not wear armor or use weapons made of
processed metal. Furthermore, covering oneself in metal is confining, removing one from nature
and interferes with magic (from the Elemental Magic area of specialization). Metal armor may
only be worn as a disguise, with the usual encumbrance penalties: -5% to prowl, swim, and climb
in studded leather, -10% to prowl, swim, or climb in chain or scale mail, and -15% to prowl and
-20% to climb / scale walls or swim in fully split or plate armor. Like normal druids, most
druid warriors prefer to wear soft or studded leather armor or magic armor made of cloth or
leather.
- Permanent P.P.E. Base
Like most magic users, Druid Warriors are living PPE batteries and possess large amounts
of PPE. Druid Warriors receive 1D6x10+30 PPE plus their PE attribute at first level and an
additional +1D6+3 per level of experience. The Druid Warrior can draw PPE out of creatures
and ley lines normally.
- Bonuses
Druid Warriors receive +2 to PE attribute, +1D6 to Spd attribute, +1 to save vs. magic at
levels 5, 10, and 15, +4 to save vs. possession and mind control, and +6 to save vs. horror
factor.
Attribute Requirements:
O.C.C. Skills:
- Language: Native Tongue (at 98%)
- Language: Two of choice (+20%)
- Lore: One of choice (+15%)
- Math: Basic (+20%)
- Detect Ambush (+10%)
- Animal Husbandry (+20%)
- Land Navigation (+15%)
- Wilderness Survival (+20%)
- W.P.: Staff
- W.P.: Two of choice
- Hand-to-Hand Combat: Expert (Hand-to-Hand combat can be improved to Martial Arts at
the cost of one OCC Related Skill, but this can only be done at first level)
O.C.C. Related Skills:
- Select six other skills. Select one additional skill at level 3, 6, 9, 12, and 15.
All new skills start at a level one proficiency.
- Communications: None
- Domestic: Any (+5%)
- Espionage: Detect Concealment, Intelligence, Sniper, and Track Humanoids only
(+5%)
- Horsemanship: General or Exotic only
- Medical: Holistic Medicine only (+10%)
- Military: Camouflage, Falconry, Interrogation Techniques, and Surveillance only (+10%)
- Physical: Any except Acrobatics and Boxing
- Rogue: Recognize & Use Poison only (+10%)
- Science: None
- Technical: Any (+10%)
- W.P.: Any except Siege and Lance
- Wilderness: Any (+10%)
Secondary Skills:
- The Druid Warrior can select four secondary skills from the list of available
skill categories at level one and an additional two skills at levels 2, 5, 7, 10,
and 13. Secondary skills do not receive any bonuses listed above and all new
skills start at a level one proficiency.
Standard Equipment:
- Weapons: Druid Warriors dislike weapons made of processed iron and meal
compounds and avoid using them except under extreme circumstances. As a rule, Druid
Warriors use weapons made of wood, stone, or a combination of wood and stone. Staves,
spears, clubs, hammers, sling, and bow weapons are amount the weapons most commonly
used by the woodland warriors. Even knives and short swords are likely to be made of
chipped or chiseled stone. Starts with a sharp stone dagger (1D6 damage), a sharp
stone short sword (2D4), a wooden staff, and one additional weapon of choice. All are
basic S.D.C. weapons of normal quality. Despite their aversion to metal, Druid
Warriors will use Holy or Rune weapons made of metal, although a magic wood or stone
weapon would be preferred.
- Armor: A suit of Soft Leather armor (AR of 10, S.D.C. of 20).
- Other: A set of traveling clothes, a traveling robe with hood, a ceremonial
white robe, moccasins, a pair of soft leather gloves, a belt, a backpack, a
medium-sized to large purse / satchel, four small sacks, a water skin, a sprig of
mistletoe, a clove of garlic, a wood or silver cross, eight wooden stakes, a small
mallet, 30' (9.1 m) of rope, a small mirror, and a tinder box.
Money:
- The character starts with 100 in gold. Additional money will come from services
rendered and/or the acquisition of booty. Most Druid Warriors prefer living off
the land and have little need or desire for vast wealth and no need for property
like a house and servants. However, some collect gems and jewelry as they are
considered part of nature's beauty.
Experience Table:
| Level: |
XP Range: |
| 1 |
0000 - 1860 |
| 2 |
1861 - 3720 |
| 3 |
3721 - 7440 |
| 4 |
7441 - 14,880 |
| 5 |
14,881 - 23,880 |
| 6 |
23,881 - 34,880 |
| 7 |
34,881 - 48,880 |
| 8 |
48,881 - 68,880 |
| 9 |
68,881 - 92,880 |
| 10 |
92,881 - 124,880 |
| 11 |
124,881 - 166,880 |
| 12 |
166,881 - 212,880 |
| 13 |
212,881 - 272,880 |
| 14 |
272,881 - 324,880 |
| 15 |
324,881 - 384,880 |