Barbarian Tribal Warrior OCC

(Version 1.00 - Last Modified: 08/04/2004)
Inspired by the Barbarian class in Diablo II from Blizzard Entertainment

Note

This OCC is presented as an alternative to the Barbarian Warrior OCC in Palladium Fantasy Book 13: Northern Hinterlands. This OCC has very different powers and abilities, but the background information presented for Kiridin, Land of Barbarians, still applies to the Barbarian Tribal Warrior OCC.

Description

Although the Great Northern Wilderness is well known for the Wolfen and the other canine races, there are still a number of Human communities. Scattered over a small area near the border between the Northern Wilderness and the Northern Hinterland, the barbarian tribes eke out a bare living surrounding by dangerous predators. From roving bands of Coyles to the occasion supernatural monster the wanders out of the Land of the Damned, the land of the barbarians is not peaceful. This constant danger has prevented these bands of Humans from advancing from the ancient ways of their culture as the Humans in other parts of the world have. To other Human nations, the barbarians of the north are backwards savages that are trap in the past, but to the barbarians, their ancient ways and rituals have kept them alive for thousands of years, so why change now?

The typical Barbarian Tribal Warrior, male or female, is taught from a young age about the importance of survival. They are taught how to survive alone in the woods with no supplies and they are taught how to ensure their tribe survives, which is just as important. From this basis, the tribal warriors are taught to harness the powers of their ancestors and to channel them into becoming the ultimate warriors. The raw power that the barbarians harness molds their bodies into almost perfect machines of destruction, making them more then a match for the Coyle warriors that often attack the barbarian tribes. To the tribal warrior nothing is more important then insuring the safety and survival of one's family, one's tribe, and one's self, in that order. To this end, a number of tribal warriors leave their tribal homes to explore the world. This allows the warriors to gain new knowledge of the world outside of tribe and to bring this knowledge back to their tribal leaders so the whole tribe benefits. Those that leave almost always return later in life to defend their tribe as the next generation of warriors decide to journey in the world.

Young barbarians have often left their tribe for the first time in their lives. They usually book passage on one of the few caravans that travel through their territory on their way to or from the Wolfen Empire and from their the young warriors go journey into the world at large. Although the young barbarians have never set foot into a city or usually a settlement larger then a few hundred people, they have heard tales of them from their tribal leaders and are accustomed to using currency, although they start with only a number of trade goods instead of regular coins. In another contrast to "civilized" empires, the barbarians do not worship any gods. Instead, the barbarian tribes worship the spirits of their ancestors. Usually each family group will worship the spirits of their ancestors along with the spirits that are associated with the whole tribe, such as the spirit of a tribal leader. Once in an while, a warrior or leader will come along that is important enough that more then one tribe will include him in their rituals and he will be worshiped alongside a family's and tribe's regular spirits.


O.C.C. Abilities:

  1. Area of Specialization

  2. Create Potion

  3. Create Grim Ward

  4. Barbarians & Armor

  5. Temperature Endurance

  6. Heavy Grip

  7. Barbarian Stigmas

  8. Permanent P.P.E. Base

  9. Bonuses

Attribute Requirements:


O.C.C. Skills:


O.C.C. Related Skills:


Secondary Skills:


Standard Equipment:


Money:


Experience Table: