Two of the barbarian warrior's areas of specialization are described in detail in this document. The first area is Combat Skills, which are special actions that the barbarian can use and usually enhance an attack or modify an attack to make it more powerful or more accurate, or modify the attack in some other way. The second area is Warcries, which are magical spells that the barbarian warrior can cast quickly that usually have a negative effect on nearby enemies or a positive effect on nearby allies. Using a warcry takes only one melee attack, making them faster then casting spells, but the barbarian lacks the versatility of a real spellcaster.
For example, if a Barbarian with 11 levels in Combat Skills and using this ability hits targets four times in a row, then for his fifth attack he would receive a bonus of +8 to strike, +24 to damage, and +8 to Spd. However, if his attack is dodged or parried, then he loses all of these bonuses and has to start from scratch with no bonuses on his first attack after his previous attack was dodged or parried. No matter what type of combat actions that the target may use, such as simultaneous attack or even roll with punch, impact, or fall, as long as the Barbarians's attack hit the target and it was not parried, then it counts as a hit for increasing the bonuses the Barbarian receives.
As the barbarian makes an attack on each surrounding target, he must roll to strike each target, but because the barbarian is moving so quickly, the target of the attack can only avoid the attack, such as by dodging it, and cannot grab the barbarian or attack the barbarian instead of dodging, such as with Simultaneous Attack. Finally, the barbarian gains a bonus of +3 to strike with each attack at level 13 and an additional +1 to strike with each additional level, and the barbarian gains a penalty of -4 to damage from each attack (with a minimum damage of 1) at level 13, but gains a bonus of +3 to damage with each additional level of experience. For example, a barbarian with 14 levels in Combat Skills using this ability would gain a bonus of +4 to strike with each attack, but would have a penalty of -1 to damage with each attack.