Auramancer OCC

(Version 1.01 - Last Modified: 05/15/2004)

The Auramancer specializes in a specific type of magic based around auras and aura manipulation. Every living creature has an aura and this aura can tell a lot about a person and can even reveal whether a person is a supernatural creature or not. It is not a particularly difficult task to see another creature's aura, and many can manipulate their own aura with ease, but to truly master the art of aura magic, a person has to be trained as an Auramancer. The school of aura magic is quite old, dating back to the time of a thousand magics, but it is still not very common, even compared to other specialist wizards like Summonners and Necromancers.

Aura Magic is often painted as invasive, because it often involves manipulating another person's aura, which is considered to be a violation. As a result, many Auramancers work in secret, using their magic without revealing their presence. Auramancers are not as reviled as Necromancers, but many people that understand the nature of auras are distrustful of those that specialize in creating and manipulating auras. This helps to create the veil of secrecy that surrounds Aura Magic, something that most Auramancers do not mind at all.

Auramancers are taught Aura Magic by older, more experienced Auramancers and most Auramancers take on apprentices as they reach higher levels of experience in order to pass on their knowledge to the next generation. In some quarters, particularly the Western Empire, there are small schools dedicated to Aura Magic, but they are few and far between. Auramancers can also be found throughout the megaverse and on Rifts Earth, especially in the Federation of Magic and Russia.


O.C.C. Abilities:

  1. See Aura

  2. Alter Aura

  3. Spell Knowledge

  4. Permanent P.P.E. Base

  5. Bonuses

Attribute Requirements:


O.C.C. Skills:


O.C.C. Related Skills:


Secondary Skills:


Standard Equipment:


Money:


Experience Table: