Amazon Warrior Summoned Valkyrie
(Version 1.03 - Last Modified: 12/28/2004)
- Inspired by the Amazon class in Diablo II from Blizzard
Entertainment
Introduction
With experience and practice in the mystical arts taught in the Amazon tribes, an Amazon Warrior is able to
summon a powerful supernatural creature to fight at her side. This creature, known as a Valkyrie, is a
skilled fighter and while it does not gain experience with the Amazon Warrior, a new Valkyrie can be summoned
that will be more powerful then the previous Valkyrie.
Racial Statistics
- Racial Type: Supernatural Creature - Minor
- Alignment: Same as the summoning Amazon Warrior
- Attributes:
- I.Q.: 12
- M.E.: 14
- M.A.: 10
- P.S.: 18 (+3, already included)
- P.P.: 18 (+2, already included)
- P.E.: 16 (+1 and +4%, already included)
- P.B.: 15
- Spd: 22
- Size: 6’ to 7' (1.8 to 2.1 m) tall
- Weight: 130 to 180 lbs (59 to 81.6 kg)
- S.D.C.: 60 (1D4x10+30)
- Hit Points: 62 (PE attribute x2 +30)
- Average Life Span: Same as the Amazon Warrior that summoned it, but will disappear if the Amazon
Warrior that summoned it is killed.
- Horror Factor: 10
- P.P.E.: 40 (1D6x10)
- Magic Powers: See Natural Abilities section below
- Natural Abilities:
- Level Bonus:
Although a Valkyrie does not grow stronger after being summoned, if the Amazon Warrior is of a
level higher then level 8, the summoned Valkyrie is stronger. At each new level of experience
beyond level 8, add the following bonuses: +1 to PP, +2 to Spd, +10 S.D.C., +5 Hit Points, and
+7 (+2D6) PPE. At levels 10, 12, and 14, add the following bonuses: +1 to strike and +1 to
dodge. At levels 11 and 15, add at the following bonuses: +1 to PS, +1 to PE, and +1 attack
per melee.
- Spear and Javelin Skills:
At level 8, a summoned Valkyrie knows the following Spear and Javelin Skills: Jab and Power
Strike. At level 11, a summoned Valkyrie knows the following Spear and Javelin Skills in
addition to what is listed above: Impale. At level 14, a summoned Valkyrie knows the
following Spear and Javelin Skills in addition to what is listed above: Fend. See
Amazon Warrior Combat Skills for more details on these powers.
- Supernatural Abilities:
Nightvision 60' (18.3 m), magically speaks and reads all languages known by the summoning
Amazon Warrior, immune to horror factor, and regenerates at a rate of 1D4 points of damage
per minute.
- Skills of Note: Climb / Scale Walls - 75% / 65%, Prowl - 80%, Math: Basic - 98%, Detect Ambush
- 70%, and Track Humanoids - 60%. All skills are at eighth level of proficiency and increase in level
with the Valkyrie.
- Attacks per Melee: 5
- Combat Bonuses: +5 to strike, +4 to parry, +4 to dodge, +3 to roll with punch, fall, or
impact, +2 to pull punch, and +5 to damage.
- Combat Abilities: Critical Strike (19-20), Knockout / Stun (20), Disarm, Critical Strike -
Behind (triple damage), and Knockout / Stun - Behind.
- Other Bonuses: +1 to save vs. all types of magic, +1 to save vs. pain, +1 to save vs. disease,
+1 to save vs. extreme temperatures, +1 to save vs. toxins, and +4% to save vs. coma / death.
- Weapon Proficiencies: W.P. Spear (+4 to strike and +2 to strike when thrown) and W.P. Targeting
(+2 to strike when throwing a spear and +4 to strike with other types of thrown weapons). All weapon
proficiencies are at eighth level of proficiency and increase in level with the Valkyrie.
- Damage: Includes bonuses from PS attribute.
- Punch: 1D4+5
- Kick:: 2D4+5
- Body Block / Tackle: 1D4+5 + knockdown
- Body Throw / Flip: 1D4+2 + knockdown
- Penalties: -5% to prowl, -5% to swim, and -5% to climb / scale walls when wearing the Valkyrie
Armor.
- Weapons: At level 8, when wielding the Valkyrie Spear, the Valkyrie has a total bonus of +11
to strike, +10 to strike when throwing the spear, +5 to parry, and inflicts 2D6+5 points of damage
and 1D6 points of energy damage per hit. At level 11, when wielding the Valkyrie Spear, the Valkyrie
has a total bonus of +15 to strike, +13 to strike when throwing the spear, +6 to parry, inflicts
3D6+6 points of damage and 2D4 points of energy damage per hit, and gains an additional +1 attacks
per melee that must be used with the spear. At level 15, when wielding the Valkyrie Spear, the
Valkyrie has a total bonus of +21 to strike, +19 to strike when throwing the spear, +8 to parry,
inflicts 4D6+7 points of damage and 2D6 points of energy damage per hit, and gains an additional +2
attacks per melee that must be used with the spear.
- Armor: At level 8, Valkyrie Armor: 50 S.D.C., A.R. of 13. At level 11, Valkyrie Armor: 75
S.D.C., A.R. of 14. At level 15, Valkyrie Armor: 100 S.D.C., A.R. of 15. See the Valkyrie Armor for
more details.
- Magic Items:
- Valkyrie Spear:
The Valkyrie can carry three different types of spears depending upon the level of the
Valkyrie. At level 8, the Valkyrie Spear has the following abilities:
- The spear has 50 S.D.C. and an AR of 10.
- Each attack inflicts 2D6 points of damage, plus any damage bonus the wielder
may possess, and 1D6 points of energy damage.
- The Valkyrie gains +2 to strike, +1 to strike when thrown, and +1 to parry with
the spear.
At level 11, the Valkyrie Spear has the following abilities:
- The spear is indestructible.
- Each attack inflicts 3D6 points of damage, plus any damage bonus the wielder
may possess, and 2D4 points of energy damage.
- The Valkyrie gains +3 to strike, +2 to strike when thrown, and +2 to parry with
the spear.
- The Valkyrie gains +1 attack per melee, but these extra attacks must be used to
attack with the Valkyrie Spear.
- By striking the ground with the end of the spear, the spear causes all enemies
within a 20' (6.1 m) radius to take 2D6 points of energy damage.
At level 15, the Valkyrie Spear has the following abilities:
- The spear is indestructible.
- Each attack inflicts 4D6 points of damage, plus any damage bonus the wielder
may possess, and 2D6 points of energy damage.
- The Valkyrie gains +4 to strike, +3 to strike when thrown, and +2 to parry with
the spear.
- The Valkyrie gains +2 attacks per melee, but these extra attacks must be used to
attack with the Valkyrie Spear.
- By striking the ground with the end of the spear, the spear causes all enemies
within a 30' (9.1 m) radius to take 4D6 points of energy damage.
- The spear can fire a lightning bolt from the end of the spear with a range of
200' (61 m) that inflicts 6D6 points of energy damage. The lightning bolt requires
one melee attack to activate and can only be activated once per melee round.
- Valkyrie Armor:
The Valkyrie can wear three different types of studded leather armor depending upon the
level of the Valkyrie. At level 8, the Valkyrie Armor has the following abilities:
- The suit of studded leather armor has 50 S.D.C., an armor rating of 13, and
weighs 20 lbs (9.1 kg).
- The Valkyrie suffers -5% to prowl, -5% to swim, and -5% to climb / scale walls
from wearing Valkyrie Armor.
- The armor regenerates at a rate of 1 point of damage per minute.
- Each time the Valkyrie is struck by a melee or natural weapon, the attacker
takes 1D4 points of energy damage.
At level 11, the Valkyrie Armor has the following abilities:
- The suit of studded leather armor has 75 S.D.C., an armor rating of 14, and
weighs 20 lbs (9.1 kg).
- The Valkyrie suffers -5% to prowl, -5% to swim, and -5% to climb / scale walls
from wearing Valkyrie Armor.
- The armor regenerates at a rate of 1D6 point of damage per minute.
- Each time the Valkyrie is struck by a melee or natural weapon, the attacker
takes 2D4 points of energy damage.
- Each time the Valkyrie is struck by an attack that inflicts energy damage,
such as from a lightning bolt, instead of being damaged by the attack, the
Valkyrie is healed an equal amount of damage.
At level 15, the Valkyrie Armor has the following abilities:
- The suit of studded leather armor has 100 S.D.C., an armor rating of 15, and
weighs 20 lbs (9.1 kg).
- The Valkyrie suffers -5% to prowl, -5% to swim, and -5% to climb / scale walls
from wearing Valkyrie Armor.
- The armor regenerates at a rate of 1D4 points of damage per melee round.
- Each time the Valkyrie is struck by a melee or natural weapon, the attacker
takes 2D6 points of energy damage.
- Each time the Valkyrie is struck by an attack that inflicts energy damage,
such as from a lightning bolt, instead of being damaged by the attack, the
Valkyrie is healed an equal amount of damage.
- Once per day, the Valkyrie can gain a burst of energy that grants her a bonus
of +4 to PS, +4 to PP, +2 to PE, and +6 to Spd. This burst of energy lasts for
eight melee rounds, or two minutes, and manifests as constant, small arcs of
red lightning covering the Valkyrie's armor and body.
- Other Equipment: An Valkyrie does not eat or drink and carries no other equipment or
supplies then its weapon and armor, although it can be given additional equipment or weapons by
the Amazon Warrior.
- Notes: Bonuses from items are included in the above statistics unless otherwise noted.