Saiyan Warrior OCC
(Version 1.01 - Last Modified: 04/20/2004)
The Saiyan Warriors begin training while they are very young and it lasts until they reach
adulthood. They become the most powerful warriors among a race of warriors. Once a Saiyan
child is conceived it is determined early just how powerful the child will become. If the
child is of sufficient strength, it will be subjected to intensive subconscious training
while they are still developing inside the mother. When the child emerges, they already
contain most of the knowledge associated with this OCC, but they do not have enough control
over their bodies in order to use this knowledge. Once a Saiyan baby has reached the age of
two, it is taken from their parents and subjected to extensive physical and mental training
for the next twenty years. At the end of this period they become full Saiyan Warriors.
Saiyan Warriors form most of the armies used by the Saiyans to prepare planets to be sold on
the galactic markets. For weak planets, they would use Saiyan Scouts, but only if resistance
was expected to be light. Saiyan Warriors almost always travel in groups of two when traveling
to a new planet. This was to provide the warriors with a sparring partner so they could
continue training and to ensure that a lone Saiyan Warrior does not decide to defect and join
another organization.
Vegita and Nappa are good examples of Saiyan Warriors. Both were highly trained and considered
to be among the most powerful members of their race. Vegita was the future leader of the Saiyan
people and had received special training to make him even more powerful than regular Saiyan
Warriors. Nappa was the leader of the Saiyan army and was an exceptional warrior from birth,
although he had limited intelligence. Unfortunately, the standard Saiyan practices for determining
a babies fighting potential is not perfectly accurate and could not tell that Kakarott would
become the most powerful fighter in the galaxy.
O.C.C. Abilities:
- Physical Training
Saiyan Warriors are given extensive and often brutal training to improve their combat
abilities beyond that of normal Saiyans.
- Bonuses: Add +2D6 to PS, +1D6 to PP and PE, and add 2D4x10 S.D.C. and 1D4x10
hit points. The Warriors gain the following bonuses: +2 vs. horror factor, +2 vs. all
types of magic and psionics, add an extra attack per melee at levels 1, 6, and 12, +1
to initiative at levels 1, 3, 7, and 12, and +2 to strike, parry and dodge. Also,
Saiyan Warriors suffer no penalties if their tail is grasped.
- Ki Manipulation Techniques
Saiyans Warriors have additional training and expertise in the area of Ki Manipulation
and as such they gain an additional Ki Manipulation Ability at levels 1, 4, 8, 12, and
15. These abilities can come from any category except for Maneuvering Techniques, Power
Increasing Techniques, and Legendary Ki Techniques.
Attribute Requirements:
- Must be a Saiyan and have PS 30, PE 15, and ME 12.
O.C.C. Skills:
O.C.C. Related Skills:
- Select four other skills. Select one additional skill at level 4, 8, 12, and 15. All
new skills start at a level one proficiency.
- Communications: Any (+5%)
- Domestic: None
- Electrical: Basic Electronics only
- Espionage: Interrogation only (+5%)
- Mechanical: Basic Mechanics only
- Medical: First Aid only
- Military: Any (+20%)
- Physical: Any (+15% where applicable)
- Pilot: Any
- Pilot Related: Any
- Rogue: None
- Science: None
- Technical: Any (+5%)
- W.P.: Any
- Wilderness: Any (+5%)
Secondary Skills:
- Select four other skills with no bonuses. Limited to the list provided above.
Standard Equipment:
- All Saiyan Warriors are given two suits of Saiyan
Armor, which are replaced if damaged. Only high-ranking Saiyans, or those close to
Frieza, would receive a suit of the Advanced
Saiyan Armor. The warriors are assigned a Saiyan
Scouter and one Single-Person Space Pod when
they sent to a planet in order to prepare it for sale. Also, warriors can have one
ancient weapon and one modern weapon of their choice, including the special
Forearm Blaster, but few Saiyans will choose
any weapon, preferring to use their personal combat skills instead of weapons.
Money:
- Saiyans start with the equivalent of 2D6x1000 universal credits. Their money is
usually spent on alcohol and women as the Saiyans relax between missions.
Cybernetics:
- None to start with, they interfere with their martial art abilities and most Saiyans
consider it a weakness. Cybernetic, bionic, and bio-systems implanted in a Saiyan
prevents them from transforming into either a Super Saiyan or an Oozaru until the
implant is removed.
Experience Table:
| Level: |
XP Range: |
| 1 |
0000 - 2240 |
| 2 |
2241 - 4480 |
| 3 |
4481 - 8960 |
| 4 |
8960 - 17,920 |
| 5 |
17,921 - 25,920 |
| 6 |
25,921 - 35,920 |
| 7 |
35,921 - 50,920 |
| 8 |
50,921 - 70,920 |
| 9 |
70,921 - 95,920 |
| 10 |
95,921 - 135,920 |
| 11 |
135,921 - 185,920 |
| 12 |
185,921 - 225,920 |
| 13 |
225,921 - 275,920 |
| 14 |
275,921 - 335,920 |
| 15 |
335,921 - 395,920 |