Classic Games. And Caylus.
Auf Heller und Pfennig (Kingdoms), Medici, Adel
Verpflichtet, plus a Caylus update
I first got into German games around 1995 with
the release of Settlers of Catan – I still have my 1st Edition,
pre-Spiel-des-Jahre-logo copy, although it's been replaced with the very nice
recent Kosmos version with plastic bits. I had played Avalon Hill's Adel
Verpflichtet (before it got renamed By Hook or By Crook) extensively even before
that, but Die Sielder was the game that spurred me to the acquisition of
German-langauge games from Germany, and I quickly followed up with Modern Art,
El Grande, and Quo Vadis. In my current Friday night gaming group, most of the
folks actually started playing these games even before that, back with games
like Ave Caesar and 6-Tage Rennen.
And
so there is a certain fondness for a few older Knizias, including Medici and Auf
Heller und Pfennig, and so they still come out from time to time (Medici a lot
more than Auf Heller, to be sure). As much as I love recent Knizia games like
Beowulf and Amun-Re, it's amazing the degree to which these older games really
don't work for me at
all.
Medici
is a game I have always played because my friends like it. It's not in my top
100 games, but it's tolerable. It's Knizia, so you can count on it being
well-balanced and with interesting scoring tensions. But I just find the game
completely soulless. The theme is a total paste-up, with even the pasting not
being very effective. And I think the auctions are simply not reliably
interesting enough. The game is all about evaluating how much to bid on each lot
of goods, but it's too often that you are simply not interested in them and are
either playing the spoiler by bidding purely defensively (to prevent someone
else getting them too cheaply) or watching for the game to be truly engaging.
And the players have too little control over the lots being auctioned, resulting
in too many uninteresting lots. All this is combined with symmetrical starting
positions and completely open information which means the game can degenerate
into massive analysis paralysis for too little payoff given the lack of control
in other areas. I think that given what it is, Medici is a skillfully executed
game, it's just that what it is really isn't very interesting. I will probably
play this game again because many people like it, but I will resist it more
strongly in the future.
Auf
Heller und Pfennig suffers from one of the
same problems – again we have a theme that is weak even by the standards
of paste-up jobs and a lot of open information combined with difficult scoring
resulting in an excessive level of calculation for a light game. I have been
known to complain about games like Carcassonne where the level of work required
is too high for a minor payoff, and Auf Heller would be a poster child for this
problem. Even I found myself staring at the board playing at this game,
completely locked up by so many indistinct options – and at this point in
my gaming career I have a strong propensity to move quickly. And the scoring!
How complicated is the scoring in this game? You need a calculator. Without one
everyone will need to add up the scores a few times each round until they get
the same number twice in a row. All this for a game with comparatively little
control, screaming out "I need to be
light!".
Now, it's true that Quo Vadis
and Modern Art, both great, highly-playable games with good themes that I rate
amongst Knizia's best, are contemporary with Auf Heller and Medici. So it didn't
take him too long to get going. But it's interesting see Medici and Auf Heller
which, to me, look like missteps on the way to his later greatness (along with a
few other of his early efforts, like Vegas, Res Publica, and Digging). The games
are still executed with skill generally, it's just that they seem to feature an
awkward mix of properties.
By contrast,
breaking out Adel
Verpflichtet again reminded me of what a
wonderful game this is. I first played it in 1993 I think, when it first came
out in the US, and we played it a ton. There was little else available at the
time that could pack that much gaming value into a 45 minute package. The game
is simple, playable, fast, and with no downtime to speak of. It's got
interesting strategic choices (going for art accumulation vs. exhibits) combined
with a few interesting tactics (stealing vs. doing something more constructive)
combined with the excitement of the simultaneous card-play. It's a game that can
be enjoyed by casual gamers, who can get the excitement of the bluffing game,
and serious gamers, who can enjoy the tactical details, at the same time without
them stepping on each other. And it has a really well-done theme. Adel
Verpflichtet is as good as anything coming out
today.
Except for that new name. Hoity
Toity? Good grief.
I've played
Caylus a
few more times recently, and find that my opinion of the game has been going
sharply and rapidly downwards. Like Medici and Auf Heller und Pfennig,
ultimately I find the game completely soulless. OK, it's got the classic
German-style game thing going on: the competition for, acquisition of and
transmutation of resources, and then the cashing them out for victory points,
sometimes in competition with other
players.
But how many things are
seriously out of whack about this game? How many buildings are being built just
to get their victory points, with no serious thought of ever using them? How
many people have ever advanced on the "cubes" favor track? Has anyone ever
not
immediately built the "production" stone buildings as soon as they got the
chance? How many people have screwed themselves because they didn't work out the
implications of a worker placement 12 steps down the road because they felt it
was important the game not screech to a
complete
halt? And how often has a three-hour game been decided by king-making with the
Provost or Bailiff or whoever the heck he is, or maybe a worker placement? And
are you absolutely sure you've never forgotten to pay a gold to operate a
building, or give someone their victory point for the same thing? I thought Auf
Heller was gratuitously complicated and gratuitously hard, but Caylus is many
times worse.
I can respect what Caylus
is trying to do, I think there is a core of interesting stuff going on, and I
think it does succeed at some of the things it attempted. I think Caylus is an
early rough draft of a good game, possibly a very good game – although
it's also possible that more refinement might reveal that Caylus relies on its
obtuseness for its tension, and that if you boiled away all the excess,
uninteresting stuff the remaining game would be boring. Regardless, Caylus is
simply not the kind of game I can enjoy anymore. Maybe I would have gotten a
kick out of it 15 years ago, before I played Adel Verpflichtet, Modern Art, or
Settlers of Catan, but today I crave something artful, something well-crafted,
and something that is actually fun. And something that provides the intellectual
and psychological challenge without making me do this much gratuitous, and
fairly boring, work.
Posted: Friday - May 26, 2006 at 07:12 PM