First Game of 2004
Session report & thoughts on Starship
Catan
Kim & I played a round of Starship Catan for
our first game of the year ... I won after Kim went for the strategy of
accumulating lots of money, boosters, and cannons. Somewhat amusing since she
had pioneered the "the game is won on points, not attachments" advice for
newbies way back when Starfarers first came out. Kim is usually good at this
game actually, but it's been quite a while since we played to the point that we
had to review the rules.
Each game I
try to start with a different module; this game I went with the Trade module.
Actually, I couldn't quite bring myself to use it as the very first, so I went
with a more traditional Sensor for the first and then bought Trade next. This
actually turned out to be quite useful, and I think I needn't have worried, I
could have used it for the very first. I think all but the Science module are
perfectly legitimate choices for your opening module, and they all lead to
different games, if subtly so.
Is it
just me, or does it seem that the IV level encounter cards are completely
wasted? It seems a virtual impossibility to ever reach them - I've never been in
a game that has even come close.
In the
process of playing this game, I ran across my printouts of the two expansions
that Klaus Teuber did for this game, which I mounted but never cut out. I still
would like to try them sometime.
Posted: Thursday - January 01, 2004 at 02:45 PM