Mark Walker's Lock 'n Load: Forgotten Heros Vietnam & Settlers of
the Stone Age

After the debacle with Afrika Corps, the game
with perhaps the most unwieldy title of all time was up. Dave and I gave the
initial scenario (A Friend in Need) of
Lock 'n Load a spin. All I have to say is ...
now we're talking. This is a game that manages to capture a lot of what made the
classic Squad Leader so appealing, with a slightly cleaner, faster-playing, and
more interactive system. Now admittedly, I got to play the VC, who on immediate
inspection seem to have a significant advantage in this scenario; and it's
always harder to attack the first time you play a game. Still, the rules read
like a Squad Leader (original) knock-off, but the actual play is unique, and
works pretty well with only a few minor glitches. Even moreso than SL, firepower
is prolific and troops fragile, and this felt very real. The Ambush-style
paragraphs are also a very nice touch, although I fear it will limit
re-playability, perhaps problematically. The virtually chartless direct fire
table is very nice. The rules are slightly sketchy (the reciprocity of LOS
should really be mentioned), but overall I was very pleased and will definitely
be playing this one
again.
Settlers of the Stone
Age is a fun game, but I fear it is just too
damn long. I love Settlers, and as I've said before the true brilliance of the
game is the 45 minute playing time. The dice can hose you, but you'll be done
and can play again soon enough. Settlers of the Stone Age has so much good
stuff, but at 2.5-ish hours, you can be playing for a long time with nothing to
gun for. As much as I wanted to like this one, after some 5 plays I don't see
this one coming out again anytime really soon. Interestingly,
Starfarers
seems to get around this problem; that game can go 2 hours, but it rarely seems
to drag in the way Stone
Age can.
Posted: Sunday - October 19, 2003 at 06:46 PM