Friday - November 03, 2006

Shifting Sands


Multi-Man Publishing's new game on the North African Theatre of WWII, by Michael Rinella, designer of Monty's Gamble: Market Garden

Posted at 10:40 PM     Read More    

Wednesday - August 16, 2006

WW2: Barbarossa to Berlin


Nobody ever invades Sweden

Posted at 05:43 PM     Read More    

Sunday - July 16, 2006

ConsimWorld Expo, Part 3 of 3


Getting into the right frame of mind for EastFront or Here I Stand

Posted at 09:49 AM     Read More    

Sunday - June 18, 2006

ConsimWorld Expo, Part 2 of 3 - EastFront


Finally getting to play Summer '41 in EastFront

Posted at 02:42 PM     Read More    

Wednesday - June 14, 2006

ConsimWorld Expo, Part 1 of 3 - EuroFront


You can see my Flickr album of ConsimWorld Expo photos (and some commentary) here.

Posted at 06:31 PM     Read More    

Monday - May 15, 2006

Carthage


Carthage has, along with its predecessor Rise of the Roman Republic, been sitting on my shelf, occasionally calling out to be played, for about 3 years. Despite the appeal of the period, and the interesting system, and the lack of competition, it has remained unplayed largely because it has the appearance of fairly high complexity and because basically everyone I game with has if not an outright aversion to, at least a healthy skepticism for Richard Berg games.

But I finally got to play after all these years.

Cool.

What?

Oh. You want to know how it went.

Well, it's hard to say, actually.

Posted at 05:17 PM     Read More    

Monday - May 01, 2006

Here I Stand, and big decks


I have this hypothesis about GMT's card-driven games: while the individual cards in these games were designed to evoke period flavor, the number of Strategy Cards included is essentially arbitrary, and dictated by production issues rather than game-design or pacing questions. Here is my evidence:

Posted at 06:08 PM     Read More    

Monday - April 17, 2006

Quick Wargame Quick Takes


Command & Colors: Ancients from GMT, and Ted Raicer's The First World War from Phalanx

Posted at 06:16 PM     Read More    

Tuesday - March 21, 2006

Here I Stand


GMT's new game on the Reformation, from Great Campaigns of the American Civil War co-designer Ed Beach

Posted at 06:07 PM     Read More    

Monday - March 20, 2006

Armies of Oblivion Podcast available


Find it here. Or in MP3 format here.

Posted at 08:54 PM     Read More    

Sunday - February 26, 2006

Twilight Struggle review



Posted at 01:20 PM     Read More    

Sunday - January 22, 2006

Mark H. Walker's Lock 'n Load Band of Heroes


A technical discussion of defensive fire techniques in modern tactical games

Posted at 03:10 PM     Read More    

Tuesday - January 03, 2006

Downtown


I finally had the chance to play a couple games of Downtown: The Air War Over Hanoi, 1965 to 1972. You know what game it reminds me of? SPQR. Yeah, the game where you're commanding Roman legions.

That might require some explanation.

Posted at 06:19 PM     Read More    

Thursday - December 01, 2005

Triumph of Chaos, Part II


Can the fairly good first impressions hold up?

Posted at 06:13 PM     Read More    

Tuesday - September 27, 2005

7 Ages


Another go at the ADG behemoth

Posted at 07:15 PM     Read More    

Thursday - August 11, 2005

Triumph of Chaos


The last two new wargames I've played, Grand Illusion and Empire of the Sun, left me feeling respectively slightly underwhelmed and extremely frustrated. So it was with some trepidation that I embarked on Triumph of Chaos, the new card-driven game from Clash of Arms based on the Paths of Glory engine. It's set during the Russian Civil War of 1918-1921, a confused affair involving almost anyone who could hitch a ride to the vicinity – not just Ukrainians and Finns and Cossaks and Tajiks, but French, Poles, Americans, Czechs, Japanese ... you name it. Anyway, the game looked quite cool, but the rulebook had typos. Some fairly serious ones. As I always say, if you can't use a spell-checker, what are the odds you have the attention to detail required to get all the details of a complex game design right? But in the end, I'm glad I tried it, and after an admittedly brief play it seems like the most promising new game of this type since Paths of Glory. It might even be able to cash in on the promise that even Paths of Glory itself couldn't quite fulfill ...

Posted at 06:06 PM     Read More    

Sunday - July 17, 2005

Origins Report — Wargames


Rommel in the Desert, Hannibal: Rome vs. Carthage, an update on the state of wargames at Origins, plus the new releases.

Posted at 11:11 AM     Read More    

Monday - June 20, 2005

ConsimWorld Expo 5.0 - Part 3 of 3 - Europe Engulfed


Europe Engulfed, 1939-1945, 3-players: how long does it take, really? What if the German player is the designer? How about if you insist on rolling all the dice? And is 1939-41 interesting?

Posted at 07:59 PM     Read More    

Thursday - June 16, 2005

Consimworld Expo 5.0 - Part 2 of 3 - EuroFront II


Playing EuroFront II with the designer, Craig Besinque.

Posted at 09:10 PM     Read More    

Monday - June 13, 2005

Consimworld Expo 5.0 - Part 1 of 3


Or, as everyone calls it, MonsterCon. What was new, what was cool, what wasn't. Part II: EuroFront. Part III: Europe Engulfed.

Posted at 07:34 PM     Read More    


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