Europe Engulfed
I had enjoyed my experience with Europe Engulfed
at HomerCon West, so I'd been looking for some locals to sucker into it. Matt
and Rich were willing victims, so we took a crack at the 1942
scenario.
Having played the Germans in
all three games I've played up until now, I was looking for a different
experience. Besides, I thought it would be interesting for the two first-time
players to slug it out on the Eastern Front, so I took the US/UK. The Germans
drove on and took Stalingrad on the first turn, but had trouble expanding their
conquests beyond that point; they were never able to drive much further south to
Baku, nor where they able to push any further east into Guryev. The Germans also
had some success near Leningrad, filtering some Finns into a weakly defended
Onega swamps and then further south into Ladoga Swamps (this we later realized
was illegal - you need to clear Leningrad to release the Finns - but it's
interesting to consider the Germans transferring their worthless, cash-sucking
Atlantic fleet into the Baltic to support a significant German presence in
Finland to attempt something
similar).
Meanwhile, all this activity
in the East left little for the Med, so the Brits and Americans were able to
drive on Tunisia with the main limitation being their movement allowance. As a
result, I never built up the US/UK fleet which probably was a mistake - to
launch a really big invasion, like in France, really requires 8 fleets just to
launch, plus of course another few still in the Med to support operations there,
and by the time you get there it's too late. I do question, though, whether
doing any serious fighting in Italy is a worthwhile proposition. You'll need to
attack Calabria to force the Italian surrender (which should be doable for the
peninsula is too built up), but after that the terrain is incredibly daunting,
and it seems like investing to try to pull off a late '43 Overlord is much more
worthwhile proposition. Once the Germans had SRd a number of units into northern
Italy, I didn't even try to push
further.
Meanwhile in the East, the
Germans were extended badly and Soviet counterattacks in Kursk and Kharkov
managed to cut supply to the armies in Stalingrad, but supply was restored
through the Crimea. By the end of the game, the Russians were in a good
long-term position but had failed to evict the Germans from Stalingrad or
Leningrad, both victory cities for this game. It was a tough battle in the
East.
In the West, I had forced Italian
morale collapse and surrender, and had bombed the heck out of Germany with over
30 bomb hits (this was probably overkill - bombers are expensive at $5 a pop -
but it's hard to say). So it all came out as a draw. I do like the '42 scenario
as a great learning scenario, because it's got so much stuff in it - amphibious
invasions, heavy-duty strategic warfare, massive combat in the East - but on
some level it's also a bit frustrating to have to cut it off at the end of '43,
while things are still developing.
We
finished the game in about 6 hours, which was a little longer than I would have
liked, but not too bad nonetheless for two new players learning the game - I do
think the first game is kind of tough. For me, I struggled the first game, but
after playing once and re-reading the rulebook immediately, I was quite
comfortable for the second game. It would be nice to get this scenario down to 4
hours, but it does have the full campaigning seasons of two of the most fluid
years of the war.
EE is definitely a
very gripping, exciting game. One could argue that it's basically just composed
of various stuff from other games (not sure that's accurate, but you could
certainly try), but to me it just feels right, like it's perfectly balanced.
Income is calculated so that money is always tight and you can never buy what
you want. The density of spaces and units on the mapboard seems perfect. The
Special Action chits seem to do a great job of both simulating events and giving
you tough choices. The game probably has just a touch too much chrome, but
overall the core game is extremely manageable. Where it scores over EastFront, I
think, is just in being a dramatic game - most turns, major stuff happens, and
by the time you're done you've witnessed some serious sweep of events. This is
refreshing, because a lot of wargames expect you to do a lot of work just to
push your frontline forward a couple hexes (I will finger the Gamers here,
especially stuff like TCS or CWB or
RSS).
So anyway, Europe Engulfed still
has me excited. Looking forward to another game.
Posted: Saturday - March 13, 2004 at 05:35 PM