
Year 1619: The Viksyn "state", actually a (very) loose confederation of tribes, had been in existence for some 200 years since the Eldryn had (for reasons completely opaque to history) taken them under their wing, settled them in a neighboring region, and guaranteed their security against all comers. As time went by, and the Viksyn population grew to respectable size, a distance slowly came between the Elves and their Amazon protectorate, and the Elves lost interest in their protection of the Viksyn's rather nebulous right to exist (nebulous in that they didn't seem to feel any other state, kingdom, or tribe had any particular such right).
While the Viksyn became culturally advanced, with strong sense of solidarity and a strong moral code (at least when dealing amongst themselves), they remained politically basically tribal. Combined with their absolute desire for self-sufficiency and therefore distrust of the entanglements of commerce, this lead to numerous border incidents in which individual Viksyn tribes would resort to violence to obtain food or other needs from their neighbors in times of shortage. This was a normal state of affairs with the equally tribal and far more primitive Ferkin, but it was not appreciated by their more civilized Khurdak neighbors. In 1619, a southern Khurdak state put together a punitive expedition to see if they could permanently discourage the Viksyn from this behavior.
Setup: Purchase all units simultaneously. the Defender then sets up, with the Raider entering his or her units on turns 1 and 3.
Raider - Khurdak: Purchase two "Columns", each of which contains 45GP worth of units. One Column will arrive on turn 1, and one on turn 3; each column must enter on or adjacent to one of the road hexes exiting the north edge of the board. Secretly predesignate which column will enter on which hexes on which turn prior to Viksyn setup.
Defender - Viksyn: 80GP of units. Deploy at least on unit in each friendly city.
Special Rules
Victory: The Raider wins if has at least 10VP at the end of the game.
Variations:
Wildryn need 12VP to win.