| | | Game developers enter the auditorium to watch Microsoft's opening keynote | |
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| | Enter Robbie Bach, Senior Vice President, Microsoft | |
| | | The state of the gaming industry | |
| | | An analogy to the Cinerama theater technology of the early 1950's | |
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| | | Gamers expect more for less | |
| | | New technologies continue to raise expectations of gaming experience | |
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| | This raises game development costs into the millions of dollars | |
| | | And forces game developers to invest more in the tools than the content | |
| | | Enter J Allard, Corporate Vice President, Microsoft | |
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| | Microsoft believes they can help game developers by providing better software | |
| | | | A unified game development platform | |
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| | Microsoft announces 20+ partners that will be working with XNA | |
| | | | So game developers can spend more time making "magic" | |
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| | | Highly detailed film noir characters | |
| | | Highly detailed car crashes | |
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| | All made easier to create with XNA | |
| | | Leaving the Microsoft keynote | |
| | | Heading back to the convention center | |
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| | | Going up one of the stairways in the main entrance | |
| | | Sponsors of the Independent Games Festival | |
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| | Arriving at the top of one of the stairways | |
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| | Find at least two PowerBooks in this picture | |
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| | | | Perhaps something new from NVIDIA next month... | |
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