BRIDGE WORLD STANDARD DEFENSE

Bridge World Standard Defense is a set of defensive-carding agreements based on the methods most popular among American experts. It is used as a format, style, and partnership agreement for defensive card-play. The advantage of a Standard Defense is that it permits both partners, who are acquainted with the format, to readily conform to the standards of the agreement without much prior discussion. This interprets into a situation where both partners readily understand the leads, signals, and discards of the other player.

The Bridge World Standard Defense agreement is not complicated and conforms to most standard partnership agreements with very few deviations.

 

  1. Opening Leads
 
A. Against Suit Contracts
 
1. Honor Leads
 
King from Ace-King;
otherwise, top from a sequence;
highest equal from an interior sequence
 
2. Spot-Card Leads
 
third highest from even length;
lowest from odd length
 
3. Alarm-Clock Leads (to suggest an unusual situation, such as a ruff possibility)
 
fourth highest from five or six cards;
fifth highest from seven cards
 
B. Against No Trump Contracts
 
1. Honor Leads
 
Ace requests unblock or count signal;
Queen requests Jack;
highest equal from non-Ace sequences and interior sequences
 
2. Spot-Card Leads
 
fourth highest;
second highest from weak suits
   
  II. Later Leads
 
A. Against Suit Contracts
 
1. Honor Leads
 
King from Ace-King;
otherwise, highest equal from sequences and interior sequences
 
2. Spot-Card Leads in opening leader's suit
 
high from remaining doubleton;
low from remaining tripleton
 
3. Spot-Card Leads in a new suit
 
third highest from even length;
lowest from odd length
   
 
B. Against No Trump Contracts
 
1. Honor Leads
 
highest equal from sequences and interior sequences
 
2. Spot-Card Leads in opening leader's suit
 
original fourth highest
 
3. Spot-card Leads in a new suit
 
attitude
   
  III. Signaling Techniques or how to send messages
 
A. Attitude Signals
 
low discourages;
high encourages
 
B. Count Signals
 
high even;
low odd
 
Exception: in the trump suit, upside-down count
 
C. What a Count Signal shows
 
present count
 
D) Suit-Preference Signals
 
high prefers higher suit;
low prefers lower suit
   
  IV. Signal Meanings or when to send which message
 
A. When following to partner's lead
 
attitude
 
B. When following to declarer's or dummy's lead
 
count
 
C. When Playing Trumps
 
count
 
D. When Discarding
 
In general:
 
from sequences and interior sequences with significant trick-taking ability, highest equal
 
First Discard in a particular suit
 
attitude
 
Second Discard in a particular suit
 
count
 
Discard relating to a different suit
 
suit-preference
 
E. When splitting honors as second hand
 
King from Ace-King;
otherwise highest equal
 
F. Throughout the Defense
 
1. Special situations where count takes precedence
 
at trick one against a suit slam, after a King-lead
 
2: In general:
 
unusual play shows unusual holding or requests unusual play

 

 

 

 

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