UNDERRUFF PRINCIPLE

This is a designation to describe a ruff with a trump smaller than one already played to the same trick. This principle is also referred to as Undertrump. There are several reasons why this play is valid, although unusual.

 

1. In order to avoid a trump surplus. This is also a Simple Trump Coup. An illustration follows:

Dummy
65432
West
J532
Q
East
A
1085
Q
South
AKQ10
K

South is the declarer and needs four tricks in Spades to fulfill the Spade contract. South, at this trick, plays a Club from the dummy, East covers, and South trumps with the Ace. West must underruff in order to avoid a trump endplay, because if West discards the Queen, then South will lead the King forcing West to trump and lead a trump into the Spade tenace of South. By underruffing, South discovers that the contract is lost. By playing a trump, West knows that South is then forced to play his King, which East will then win and when East continues with a small Diamond leading through the trump tenace of South, then South is in a losing situation and West collects a Spade trick. Even if South again trumps high, then West must also, on this trick, again underruff to secure the Jack.

 

2. In order to avoid discarding winners in a plain suit. An illustration follows:

Dummy
95
72
J1093
AK1096
West
1064
AKJ954
Q7
43
East
QJ74
103
652
QJ82
South
AK82
Q86
AK83
75

South is the declarer in a 5 contract. West leads Ace followed by King. East had signaled a high-low showing only two cards in Hearts, West continued with a small Heart hoping that South would either play a small trump or that East could overtrump. The problem was that East perhaps would have done better not to have signaled high-low since the declarer was sure to trump high with the Jack on the third trick. East could not overtrump and this marked West as holding the Queen. By creating a situation, whereby East may be presented with a discard problem later in the play, East solved this problem by underruffing on the third trick with 2. East did not leave his two black suits unguarded.

By inaccurate declarer play, the contract fails owing to the underruff, but by accurate play South could conceivably fulfill the contract by playing two high Spades, ruffing a Spade, and playing four rounds of trump would have squeezed East in both black suits. East would have to decide which black suit to discard leading to a perhaps error in judgment.

 

3. In order to have the ability to lead a plain suit at a later period during the play. This is also known as a Roberts Coup. An illustration follows:

Dummy
102
AQ
5
West
QJ9
5
3
East
A
QJ105
South
K864
A

South is the declarer in a Spade contract and requires three tricks to fulfill the contract. West is on lead and leads the 5, which East ruffs with the Ace. The assumption by the opponents is that this action seems to secure two trump tricks by West, but on this trick South underruffs with 4. East is forced to return the Queen, which South ruffs. South then leads the Ace. West, faced with a decision, is forced to ruff with Queen, otherwise South wins with 10. West prevents this action by trumping higher. South discards from the dummy and West is now forced to lead from his remaining Spade honor.

In the case that South does not keep the Ace to lead to the dummy, then South will be unable to cash four tricks to fulfill the contract. For example, if South leads a low trump then West will play the Jack and dummy must follow suit. West then continues to play the Queen which eliminates the 10 in the dummy and promotes the 9 held by West, thereby defeating the contract.

 

4. In order to avoid a premature squeeze. An illustration follows:

Dummy
QJ10
A432
A432
92
West
A5
QJ10
QJ10
AKQJ10
East
876
8765
8765
87
South
K9432
K9
K9
6543

Although West opened the auction with 2 No Trump, South, in the Pass-out Seat, decided, wisely or unwisely, to enter the auction by bidding Spades. North raised one level and the final contract was 4 Spades, undoubled. West leads the Ace and South discovers immediately that East cannot have any values. After reviewing the dummy and winning the first trick, West decides to reduce the possible ruffing power of the dummy and switches to playing the Ace and on the third trick the 5. South wins in the dummy and plays a second Club, which West wins. West switches to the Queen, which South wins in his hand with the King.

When South then leads a Club to ruff in the dummy with his last trump, East must underruff to defeat the contract. If East discards either of the red suits, then South will be able to establish either Hearts of Diamonds, depending on which red suit East discards, as a winner.

 

Another example follows illustrating the values of the underruff to prevent being caught in the wrong hand and discarding a card, which would prevent the fulfillment of the contract:

Dummy
A
J10987
AQ109872
West
AK9
QJ764
Q543
3
East
54
1098532
KJ654
South
QJ1087632
K
AK62

South is the declarer and the final contract is: 6. The lead is: 3, which East recognizes as a singleton. South seems to be in an impossible contract even when presented as a double dummy. However, South plays low from the dummy, East also a higher Club, and South ruffs in hand. South then leads the Queen. This play is decisive for South in this double dummy deal. If West plays the 9, then South discards the Ace. If West plays a higher Spade, then South ruffs in dummy, returns to his hand with the Ace, leads the Jack, trumps if West covers, and returns to his hand with the King to play the 10 to discard the Ace. South then continues to play the Spades until West decidesa to ruff with the Queen.

As soon as West decides to ruff with the Queen, then South underruffs with the Jack in the dummy. The dummy now holds only Clubs and West, on lead, is void in Spades, void in Clubs, has only the 5 against the 6 in the hand of South. If West leads a Heart, then South wins with the King, pulls the last trump and runs the winning Spades. If West leads the 5, South wins with the 6 and has only winning Spades and the King.

 

 

If you wish to include this feature, or any other feature, of the game of bridge in your partnership agreement, then please make certain that the concept is understood by both partners. Be aware whether or not the feature is alertable or not and whether an announcement should or must be made. Check with the governing body and/or the bridge district and/or the bridge unit prior to the game to establish the guidelines applied. Please include the particular feature on your convention card in order that your opponents are also aware of this feature during the bidding process, since this information must be made known to them according to the Laws of Duplicate Contract Bridge. We do not always include the procedure regarding Alerts and/or Announcements, since these regulations are changed and revised during time by the governing body. It is our intention only to present the information as concisely and as accurately as possible.

 

 

Email

Conventions

Links

Claus and Raymond

Conventions

Bridge Sites

Home Page Glossary Home Page
Home Page I Glossary Home Page II