Two-Fisted
Pulp Superscience in a World at War!
"...But should we fail, then the whole
world... including all that we have known and cared for, will sink into the
abyss of a new Dark Age made more sinister, and perhaps more protracted, by the
light of perverted science..."
- Sir Winston Churchill, 1940
The
world would indeed have been a different place had the Roaring Twenties not
delivered the wonders promised by visionaries. Instead, war walkers now stride
across the battlefield of Europe, huge supertanks thunder across North Africa, rocket fighters duel high above the Pacific,
adventurers and superspies battle the Axis forces in the shadows and scientists
work feverously in their laboratories to perfect the next doomsday weapon for
their masters.
Gear Krieg is the original genre-making WW2 Dieselpunk setting. Gear Krieg is a tabletop wargame set in an alternate world where the wonders of pulp
science-fiction magazines are realities of science. Players take the part of
field commanders guiding their mixed forces of tanks, infantry, walker vehicles
and special units through the trials of the Second World War.
Timeline of Super Science in the Gear Krieg
Universe
- 1920s Development of the "Mechanical Walking Suspension" by J. Walter Christie;
- 1930s Germans copy Christie's walking machines under the
peaceful guise of their 'Landwirtschaftlicher Arbeiter' ('Agricultural Worker') experiments;
- 1934 The world's first true walking machine revealed at
the Nuremberg Rally;
- 1936 The PzK III armored
walker presented at the Berlin Olympic Games;
- 1939 The first successful American walkers are showcased
at the World's Fair "Futurama"
pavilion;
- 1939 German Panzerkämpfers cross into Poland. The Second World War has begun.
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