What's New

3 September 1988

Added Embalming to Craft Skills. Added Inspiration Magnet and Voice of Command to Mundane Advantages. Added Psychic Invisibility to Occult Advantages. Added Literal-Minded to Mental Disadvantages. Added Magical Incompetence to Occult Disadvantages.

5 March 1998

Added Shapeshifter to Occult and Paranormal Advantages. Added Snowshoeing to Athletic Skills. Added Beekeeping/TL to Craft Skills. Added "Keep the Cameras Rolling" to Mundane Advantages.

27 June 1997

Deleted Forteanism from Scientific Skills.

30 May 1997

Changed Hydrology at p. CI errata to Hydrology/TL at p. CI157. Deleted Methology. Both from Scientific Skills.

23 May 1997

Moved Wireheading from Physical Disadvantages to Mental Disadvantages, and changed its name to Addiction (Wireheading).

10 May 1997

Added Interface Talent to Mundane Advantages.

11 April 1997

Added Typhoid Mary to Physical Disadvantages.

10 February 1997

Added Compulsive Behavior (Traveling) to Mental Disadvantages. Added Very Fat to Physical Disadvantages. Added Forteanism to Scientific Skills. Added additional page references to Armoury/TL, Brain Hacking, Conspiracy Theory, Gunner/TL, Guns/TL, Hypnotism and Mechanic/TL.

20 December 1996

Added Reduced Fatigue to Physical Disadvantages.

8 December 1996

Added Free Sick to Physical Disadvantages. Added Inertialess Agility to Athletic Skills. Changed Map-Based Ley Finding in Esoteric Skills to Ley Identification (Maps).

13 October 1996

Added GURPS Vehicles 2nd ed. page numbers to a variety of Vehicle skills.

8 October 1996

Added Were Form to Occult and Paranormal Advantages.

23 August 1996

Added Necrophilia to Mental Disadvantages.

19 August 1996

Page number changed for Body Language in Combat/Weapon Skills.

Tactics (Naval) added to Military Skills.

18 August 1996

Entire site updated to reflect changes made in GURPS Compendium I. Also includes new items through GURPS Alternate Earths.


Michael Bowman (bowman@io.com)