Course 3.314, virtual places.

Essay by Edwin Strik

April 2003

 

 

 

Virtual relationship?

 

A while ago a friend of me told me he had met a girl via a chat box, and was happily involved in a relation with her for the past two months. A little later he enthusiastically told me they were going to Ômeet each otherÕ for the first time next weekend. This made me wonder; easily within two minutes my friend managed to convince me that he was in a happy relation with a girl and at the same time he declared his excitement about them meeting each other for the first time. Now, I couldnÕt understand this at that moment, to me Ômeeting was meetingÕ, a physical act so to speak and I didnÕt see at that time that meeting via the internet had this kind of potential for an individualÕs personal life. The pace at which the internet and other digital sources, like mobile phones and palmtop computers connected to networks, are developing made me realize that next to our physical world, there is the rapid expansion of ÔourÕ virtual world. Right in the middle of the two are we, as individuals, groups, communities, whole populations; drawn to the, to some extend, reliable physical world but more and more drawn, via all the interfaces that are presently at our service, to this virtual world. However convenient as a service it already is, this virtual world is for the moment still handicapped by technological limits, varying from the speed of connections to the lumpy size of most PCÕs. However it is more than likely that in the very near future these technical limitations will no longer be there to worry about. By that time, other, more significant problems will have introduced themselves, as far as they havenÕt already. Like my friend with his Ôbi-worldlyÕ relation, similar and more complicated social changes will have to be faced. Questions about; where do I have my friends and how do I stay in contact with them (face-to-face or not), or what happened to my personal assistant that always helped me with my money stuff at the bank, are the daily reality when the present rate of digital development continues. Anticipating on the implementation of all these technologies and their ever more Ôeasy-to-operateÕ interfaces seems very wise as otherwise we could face ourselves with a changing society in which a certain form of control over our social identity and interaction could be lost. Perhaps there will not be only positive consequences in our urban development and the social level of our living environments. Whatever it is that will happen under influence of our new and easy to operate digital devices; everyday life and the reality between people, concerning social behavior and interaction, will change and any attempt at anticipating how big the influence will be or how radical social structures can changes in an urban context has its value. The relation between an individual and his/her devices, linking him to virtual places, will be both complementary as well as competitive to human-to-human relations.
Virtual places

 

When we take a closer look at the virtual world and its present-day features, weÕll find it quite similar to its physical context. It is very strongly linked to a worldly geography both in its appearance and its organization. The content is the most obvious example, it is often closely related to a certain place on our planet. However this doesnÕt mean its only function is to be seen by people from that place. The broad accessibility in it self is the big advantage of large parts of the virtual world. However the content itself often does contain a certain locality that we can relate to. Also technological features and build-in coding have similar effects in geo-locating virtual places in the physical world. The obvious difference is the lack of place-boundness. The digital world with all its features can be entered from almost anywhere on the planet if admittance is allowed. This feature is what makes it so attractive and useful to its users. However it does bring along a new influence on our perception of distance, a process that saw its first big boost with the introduction of the telephone. Digital technologies have speeded this process up and made it a lot more elaborate. Long distance digital infrastructure is a good example of the actual influence the virtual has on the physical. New relations between previously non-related regions or cities can instantly be established by simple means of a digital connection. Whatever the purposes of the connection, people than are able to get in (personal) contact, do business, have obligations; which are to some degree not directly obstructed by their physical separation.  More likely these new links could turn out to generate a whole new spectrum of possibilities in the production and trade of goods, the organization of our inhabited space and more direct social human needs. The consequences of these linkages are so far-reaching that we all are part of this new relation between places; it will influence our social-, political-, economical-, and design- parameters, as we know them now.

The social patterns can change drastically because of the easy acceptance of the virtual environment, it therefore seems no more than logical to keep asking ourselves the question what we want this new environment to be as a mediator in daily life. Looking at the personal human aspects from an architectÕs point of view the new virtual environments are so much a part of daily life, they can hardly be seen as uniform and dimensionless. In fact their interwoven character with our physical world almost demands statements about what we expect of this mediator. Already these environments have the character of being inhabitable spaces in addition (or as a replacement) to physical places. ÔÕThey range in scales and characters from the intimate and private to the globally public. They are not just interfaces; we are beginning to live our lives in them ÕÕ1. The real world and the virtual intersect quite deliberately to form an effective combination for human performance. A performance that at times will be passive, info sponging or at times will demand active participation, both in the physical as well as in the virtual environment.

A future development can be expected in trying to achieve a more person-consuming virtual environment. By giving the interface between human and digital device more and more features of a real environment it will function as such, but including the specific advantages and conveniences of the medium. This in it self will change the existing balance in the relation between virtual and physical and the human adaptation to it. It will become more and more likely for virtual meeting-, socializing-, working-, gathering-, etc. places to form. Like in the real world an effective and convincing environment in ÔcyberspaceÕ will need to establish some of the characters of a ÔplaceÕ. Important in this matter is the presence of peripheral information. This will, on a social level, keep a person aware of the environment (virtual) and adds to a realistic interface between man and computer. In a future where digital devices will complement and at certain times replace the real world, the traditional screens of these devices will not be sufficient in providing this extra information. Essential for social performance will be a further intertwining of the two worlds, keeping a person down to earth and up in cyberspace at the same time.

The effects on our social interaction due to the introduction of all the digital technologies and their virtual connection possibilities can both be seen as similar to present day as well as with far reaching consequences for our local situations. We most likely wonÕt change our socializing habits very much. However the option of not going to a physical meeting place of what ever kind but instead choosing the virtual alternative, perhaps a thousand kilometres away, will influences urban and local socializing activities.

 

 

 

 

Relations

 

Much of our social interaction can be identified as being social contact with people we know to some extend and because of a certain specific aspect of our daily life. The colleagues at work, a tennis partner, the G.P., the group of friends with whom you share your interest in stamps or whatever, in other words your acquaintances. These relations, our secondary relations, can benefit a lot from the virtual places we are creating. When being complementary to the physical world, making arrangements, setting up meetings, sharing information, will be more easy and can at the same time generate an extra need to meet the other party in person or give the freedom to continue work or live life from a certain location without having to personally catch up with someone. At the same time however they will also affect these secondary relations. We see it happen that a person has the choice of meeting some of his acquaintances in person and others, just via the internet. Priorities will change and because of the growing possibilities in meeting people, the time spend with each of the acquaintances will grow less.

Our living and working conditions have over the past 15 years been under a stronger and stronger influence of the new digital technologies. They create an environment that leaves us options to increasingly make up flexible working schedules, possibilities of working from home or from temporally working environments. Also they leave us more and more freedom to combine working and living in a more intertwined way. Most of these changes depend on the user-interface; which is developing to be more users friendly all the time. Restructuring living and working arrangements can cause a social effect in our approach to our (future) secondary relations. They will perhaps be spread all over the world. Also it is already showing that the virtual world will be a generator for meeting more and more people who share similar interests, maybe on a professional level but very likely just on the level of personal interest. Generally speaking the result of improving the interface between a person and a digital device will make it easier for this person to get in contact with someone who has similar interests.

Now we face a new phenomenon, it will be possible for us to meet someone with similar interests, without the mutual necessity of knowing more about this person. This relation seems to replace the traditional tertiary relationship; the relation we socially needed to establish, to get a service from someone we had no further interest in. For most of us this service-relation is more often an annoyance than a pleasure. It is probably not the nicest way of putting it but for example; waiting in a long supermarket-queue to pay your groceries at a counter where the lady/man is clearly not enjoying her/him self and grumpily lets you know how much you have to pay this time, is not my idea of nice and usefully spend quality time. In the near future weÕll have a choice not to spend our time on those relations but on those that have our priority, like this new phenomenon of tertiary relations based on similar interests. However, this shift will have two consequences that possibly are not just positive. To start with, the service person that might sometimes be of great annoyance also bears in him the specific recognizability and trust that comes with his function. A virtual alternative can hardly be expected to have a similar effect. It will not always be necessary of course but in some cases and to some people the lack of these persons can be quite threatening. The second remark to this shift is that the new tertiary relation will change the identity of relations in general to some degree. Social encounters will apart from being virtually also be shorter and the number of contacts will rise exponential. The limit is no longer defined geographically; your virtual connection brings the world easily within reach. Nor is there the natural threshold of introduction, like we know this from our secondary relations. Clearly this anonymity has its advantages, the virtual relation even has a potential as equalizer, where markers like age, gender and race are no longer an issue and can be hidden behind expertise and knowledge. ÔÔThey (virtual meeting places) provide well-bounded, socially useful opportunities to experiment with self-representation and alternative identities, and to step temporarily into the shoes of othersÕÕ2. We already see that this kind of anonymity has also got negative aspects, which are hard to deal with and in the physical world can also have very severe consequences. Dating chat-boxes for example that attract men or women that have the intention of victimising the other party is already a reality. Within certain boundaries the change from a traditional service-relation (tertiary relation) to one that is based on personal interest and priorities seems to be a very positive development capable of greatly enriching ones personal interests. At the same time these relations ensure you to keep some personal distance in order to not start a relation more like our secondary relations. A great possibility is obviously that through the large number of tertiary relations you might find new personal acquaintances or even personal friends.

 

The other part of our social interaction is devoted to our close friends and family, our primary relations. These relations evolve around a general interest in the personalities and are more intimate in their nature. It is very interesting to see these relations develop at present time under influence of the digital media. Since long families and other close ties have been in a movement of physical separation The times that it was normal for whole families to live together in one big house are long gone, but ever since the personal contact with relatives remained one of the key factors of life. The idea of this changing under influence of the virtual world, digital devices and smarter interfaces seems doubtful; a Ôvirtual mumÕ is just not sufficient when a serious hug is needed from ÔmumÕ. What we probably will see happening is these new technologies liberating us from being severely locally bound. They can function as Ôsupport-structuresÕ at times relatives canÕt be together, for example because of choices to move elsewhere or professional obligations wherever on the planet. It is at those times that virtual places can really create freedom and possibilities without trying to replace, instead possibly even intensify, any of the existing physical qualities.

Our relations will develop through the development of our technologies, but at the basis weÕll continue to find a social behaviour that is basically just natural human behaviour, complemented by a new group of semi-anonymous relations, with whom weÕll have to learn how to establish a new kind of social behaviour. The digital telecommunication media will be a mechanism for economic and social integration on a global scale but in a way that hasnÕt found its own equilibrium of social patterns yet. Our personal world will still consist of a gemeinschaft and a gesellschaft. The first being a group we can closely relate to, our family and close friends, supported by the virtual to establish and maintain strong ties. The second being our ÔoutsideÕ world; the unknown, anonymous places where we can observe, learn and meet, complemented or replaced by a virtual alternative. At times a global and at other times a super-local alternative is offered by means of our developing interfaces to enter virtual places.

 

 

 

Urban consequences; homes and cities

 

Our perception of ÔhomeÕ is quite broad, from large complete family mansions to single person apartments, communal living and student residences. They have one element in common, for that specific person or group it (hopefully) provides the necessary protection and functions as a shelter. Living on your own geographically defined spot called ÔhomeÕ will have to face some renewed aspects. For home to have the quality, or maybe even necessity, to be a safe-haven for the inhabitants, the virtual world forms a new dilemma. That is to say, if home needs to be a safe-haven from the outside world this will conflict with one of the basic features of the virtual world, which is to give access to this outside world. On the other hand the ÔhomeÕ now has got a great new potential of being the mediator between intimate relations relying on protection; and all the other social relations that might be encountered via the virtual world. Amongst others, the architect will have to play an important role in establishing this new dimension to homes, in a physically build form. Questions about permanence and mobility will need an answer considering the changing facets of life under influence of better interfaces and smarter digital devices. These technologies generate a new form of mobility but also take away some of the reliable aspects of our physical and concrete social life. To counterbalance these changes home could more and more be given the identity of a permanent beacon.

Furthermore this new scale level that we are facing in the virtual world, a global scale level, will give the house the identity of being the very most local in a global network. The role of the city, the rural and any other form of urbanisation is therefore no longer the same. Because of the global digital network, isolated areas now have similar ÔvirtualÕ potential, the character of the location remains but it is intertwined with a much larger world. A new emphasise on the local and global seems to complement the existing emphasise on cities and their surroundings. Cities have always been characterized by their ability of containing a higher number of linkages (physical and virtual) than other urbanized areas. The introduction of telecommunication-infrastructure with the arrival of the telephone started a process of great increase in the density of linkages within cities and between them. Digital infrastructure will densify even more and will make worldwide connections on a dense and non-hierarchic level. Some of the urban consequences relate closely to the identity of ÔhomeÕ; solitary homes, homes being part of larger communities or being part of the cityscape, but in all cases also directly linked to a virtual environment. Environments that have long been identified with social interaction and various relational opportunities, the very possibility of urban public life, so to speak, are now facing a new competitor, one that doesnÕt demand a physical context. New opportunities arise as old ones disappear, new urbanity could consist of smaller, more intimate living environments, inside cities as well as outside. Cities will start to perform even more than they already do as social melting pots with highly defined identities. This is there means of countering but also complementing virtual meeting places as these places will always lack the face to face vibrancy of seeing and being seen, meeting and being met. Living environments, containing ÔhomesÕ can get a great boost out of tele-workers and people choosing their own hours, let alone people with children who will have the opportunity to be around them more often. It will generate local services and activity at any time of day and hopefully will re-establish small-communities own specific social structure. Relations; primary, secondary and tertiary, will find there own ways to the surface, both via physical and via virtual media. The role that urban architecture and planning can play in this process is obvious. It has the chance to provide solid bases, safety and security, while at the same time these bases can also generate possibilities of personal adaptations, changes, social intertwining and age and racial mixing. Planning urban development with both the physical and the virtual consequences in mind will be fundamental as initiator of the process, not as a final result if any form of project wants to be given a chance of survival on a longer term.

 

 

Scale levels of the interfaces

 

The scale level of any kind of digital device in a personÕs daily life is of fundamental importance. It determines how the device relates this person to his surroundings and to human-to-human relations. If, for example, this person has access to a virtual environment from a fixed place in his home this will generate different virtual and physical social interaction than if he has the freedom to connect a mobile unit anywhere he would normally move in his physical environment. Anticipating on the implementations of different devices and interfaces is essential for creating or avoiding certain effects it may contain in social interaction. Of course the individual decides for himself what media suites his convenience best. Not necessarily does this imply that on a larger scale the interfaces cannot be more adapted to an integrated use where virtual and physical are more elaborately interwoven.

 It is best to see the present digital structure as a large-scale, widely available, heterogeneous used utility. It is a system of interlinked and interacting devices. A utility made to be operated by and assist a person or a group in a way that there is easy access to virtual places. When we place the individual in a physical surrounding we find that the smallest scale devices link to larger scale, fixed devices, which in turn link to global scale devices. Zooming in from the city scale weÕll find possible connections almost everywhere related to an overall network, we find fixed group connections like intranets, mobile personal connections and fixed personal connections. The impact of a digital interface, either as a means to socialize in a virtual surrounding or in the gathering of info, on daily life is large. However because there is so many scale levels that have there own kinds of interfaces and options it has to be taken into account that social interaction is affected in different ways on; an individual level, a group level and on a society level. The individual has to be placed in a context, both physical and virtual, like my friend in the introduction. Groups have to make decisions on the openness and accessibility of there communal networks. These small-scale networks could very well turn out to be highly elaborate virtual meeting places for secondary relations. On the level of society it means that attention of individuals is going to be divided between physical and virtual meeting-places. Much of this division will be based on the availability of personal, mobile devices and on the interaction between these devices and the direct environment. For example in a vibrant city-centre one could imagine the interaction between a personal info-device and its direct physical surrounding to create connections with friends who are maybe in town as well or want to be part of a nice gathering of friends via a virtual link. The personalization and mobilization of information and social connections relies on larger scale networks that in themselves have the capability of connecting people as well via personal fixed links and group links.

 

 

 

Virtual and physical relations

 

 

ÔÕOf course, time spent interacting online is time spent not doing something else. It is easy to leap from observing this to the conclusion that surfing cyberspace substitutes for more socially desirable face-to-face interaction with family, neighbours, friends and urban strangers in public spacesÕÕ3. Our virtual environments fulfil a role in society that isnÕt new in it self. By means of new digital technologies it has been given a great impulse to develop into a serious addition in the social interaction between individuals in society. The largest changes are taking place in our heads; there we have to realize that certain relations can benefit greatly from the virtual environments. The new digital devices and easy to use interfaces support both primary and secondary relations. Clearly, physical and virtual world are complementary in these cases. More generally speaking the result of improving the interface between a person and a digital device will make it easier for this person to get in contact with someone who has similar interests no matter what there relation is. Here appears also the bigger challenge that has to be dealt with. It concerns our tertiary relations; they are short, often non-personal and very much a part of everyday getting-along in society. Under influence of the virtual world there is a chance that by replacing them by virtual equivalents a valuable part of our social behaviour will be lost and new alternatives will have to rise. Cities will adapt to this by getting an ever-stronger identity, or by dieing out. It will partly be a challenge for architects and planners to make the former happen not the latter. Small residential communities where both virtual and physical worlds have been given attention seem a very good alternative to our present-day large scale and often-anonymous suburbia. By introducing those communities the danger of Ôblack-holeÕ areas rises, they could appear in the cityscape, because of a lack of attention or too little mixture of social groups. Our personal relation with our digital devices will keep on growing as the interfaces that connects us to the virtual world keeps getting more advanced. Mobility will keep on doing what it does since a long time ago; giving us the freedom to go where we want with our material identity. This is likely to be counteracted by a greater urge for permanence at the basis. Whether this is on the scale of a home or a permanent uplink to cyberspace.

The relation between the virtual and physical world is far from crystallized, if it ever will. Our physical world and our virtual world will complement, replace and support each other. Like it goes for most people the convenience of having a mobile phone for example is also its downside; youÕre constantly in touchÉ

 

 

 

 

 

 Edwin Strik

April 2003

School:     K.A.R.C.H.

Course: Virtual places

Main teacher:    B. gronlund

 

Literature:

 

-           e-topia, William J. Mitchell,1999

-           the rise of the network society, Manuel Castells, 1996

-           survey: the internet society, htp://www.economist.com/surveys/displayStory.cfm?Story_id=1534295

 

1.) page 31, e-topia, W.J. Mitchell

2.) page 87, e-topia, W.J. Mitchell

3.) page 90, e-topia, W.J Mitchell