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Over the last few decades, a number of graphics-oriented brainstorming techniques have been introduced to help develop creative thinking about projects and topics.
They've been called things like mind-mapping, clustering, patterning, webbing, and fish-boning.
Although the authors of these various processes may portray them as being different from one another, for most of us end-users the basic premise remains the same:
give yourself permission to capture and express any idea, and then later on figure out how it fits in and what to do with it.
If nothing else (and there is plenty of "else"), this practice adds to your efficiency—when you have the idea, you grab it, which means you won't have to go "have the idea" again.
The most popular of these techniques is called mindmapping, a name coined by Tony Buzan, a British researcher in brain functioning, to label this process of brainstorming ideas onto a graphic format.
In mind-mapping, the core idea is presented in the center, with associated ideas growing out in a somewhat free-form fashion around it.
For instance, if I found out that I had to move my office, I might think about computers, changing my business cards, all the connections I'd have to change, new furniture, moving the phones, purging and packing, and soon. If I captured these thoughts graphically it might start to look something like this:
You could do this kind of mind-mapping on Post-its that could be stuck on a whiteboard, or you could input ideas into a word processor or outlining program on the computer.
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