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Teach Yourself to Think (by Edward de Bono)

See booktitle at Amazon.com for reviews and comments


teach yourself to think to/loposo/go thinking structure

  • Contents:
    • Why … Because … What about feelings and values
      • Why
      • Because
      • What about feelings and values?
    • Foreword
      • This book offers a simple approach
      • Who will read this book?
      • Non interested in improving thinking
    • Introduction
      • This section is only for a few readers
      • A frame for the rest of the book
        • Perception provides the ingredients for thinking
        • Over-reliance on logic
        • Foresight and hindsight
        • The Gang of Three
          • Socrates
          • Plato
          • Aristotle
          • Limitations of the traditional thinking system
          • What about the progress in science and technology?
          • Argument vs. Parallel Thinking
        • Inadequacies of the traditional thinking system summary (new thinking about thinking)
        • Illustrations
    • The Five Stages of Thinking
      • TO symbol
      • LO symbol
      • PO symbol
      • SO symbol
      • GO symbol
      • The symbols used in conjunction with the words
      • Later sections in the book
      • Thinking situations differ greatly
    • Some Basic Processes in Thinking
    • Frameworks
      • The Six Thinking Hats
        • The White Hat
        • The Red Hat
        • The Black Hat
        • The Yellow Hat
        • The Green Hat
        • The Blue Hat
        • Use Of The Hats
          • Single or occasional usage
          • Sequential usage
      • The CoRT Thinking Programme
        • CoRT 1
        • The tools are used explicitly and directly
    • TO Where Do I Want to Go To?
      • Thinking Action
        • Define
        • Redefine
        • Alternative Definitions
        • Smaller Definition
        • Larger Definition
        • Breaking It Down
        • Change
        • The 'right' definition
          • The Concept Fan
          • Working Forwards
          • The Dog-leg Approach
          • Constraints and Qualifiers
      • Problems
      • Different Thinking Situations
        • Problem
        • Task
        • Achieve A Dream
        • Invention
        • Design
        • Improve In A Defined Direction
        • Negotiation
        • Get This Information
        • Carry Out A Task
        • Plan
        • Organize
        • Choice
        • Decision
        • Judge
        • Communicate
        • Explore
        • General Improvement
        • Opportunity
        • Change (think about it)
        • Peace, Excitement Or Happiness
        • Cope With Change
        • Formulate A Dream
        • Initiative
        • Outcome, Review And Summary
        • Neutral-area Focus
        • Blank-sheet Creativity
        • Explanation
        • Looking Into The Future
        • Crisis
        • Strategy
        • Creative Thinking
      • General Summary
        • Area Focus
        • Purpose Focus
      • Summary of the TO Stage
    • LO The Information Stage (see also Six Frames For Thinking about Information)
      • Is Information Enough?
      • Sources of Information
      • Questions
        • Fishing Questions
        • Shooting Questions
      • Quality of Information
      • Perception
      • Feelings
      • Analysis
      • The Search for Information
      • Making the Most of the Information
      • Information Is Not Enough
      • Summary of the LO Stage
    • PO What are the Possibilities?
      • PO and Possibility
      • Three Levels of Possibility
      • Making the Connection
      • The Four Basic Approaches
        • 1. The Search for the Routine
          • Analysis
          • Similarity
          • Transform the Problem
          • Three Thinking Situations
            • Situation A The Car Park
            • Situation B The New Restaurant
            • Situation C The Graffiti Problem
        • 2. The 'General' Approach
          • Working Backwards
            • Three thinking situations
          • The Concept Fan
            • Three thinking situations
          • The 'Something' Approach -- Magic Words
            • Three thinking situations
              • Situation A The Car Park Problem
              • Situation B The new restaurant
              • Situation C The Graffiti Problem
          • Summary of the General Approach
        • 3. The Creative Approach
          • The Challenge Process
            • There are three basic questions
            • Outer World
            • Inner World
            • The Use of 'Challenge'
            • The three thinking situations
          • Provocation
            • Movement
            • Setting Up Provocations
            • The three thinking situations
          • Random-entry Provocation
            • Three thinking situations
              • Situation A Car Park Problem
              • Situation B The New Restaurant
              • Situation C The Graffiti Problem
          • Summary of the Creative Approach
        • 4. The Design and Assembly Approach
          • List The Needs
          • Lead With Priorities
          • Concept First
          • Parallel Input
          • Everyday Design
          • Three thinking situations
            • Situation A The Car Park Problem
            • Situation B The New Restaurant
            • Situation C The Graffiti Problem
      • Summary of the PO Stage
    • SO What Is the Outcome?
      • Sequence
      • Development of Possibilities
        • Shaping Ideas
        • Tailoring
        • Strengthen The Idea
        • Fault Correction
        • Practicality
        • Acceptance
        • Cost
        • Simpler
        • Take The Concept
      • Evaluation and Assessment
        • Values And Benefits (also see Six Value Medals)
        • Difficulties And Dangers
        • Feasibility
      • Choice
        • Stronger And Weaker
        • In And Out
        • Priorities
        • Direct Comparison
        • Greed, Fear And Laziness
        • Final Evaluation
      • Decision
        • Decision Frame
        • Decision Need
        • Decision Pressure
        • Scenario
        • Risk
        • Outcome
      • Looking Back: the Reasons
      • Summary of the SO Stage
    • GO Putting the Thinking to Work
      • Operacy
      • Simple Output
      • Routine Channels
      • The Design of Action (also see The Six Action Shoes
        • Stages
        • Objectives And Sub-objectives
        • Flexibility And Routine
        • Checks And Monitoring
        • Fall-back Positions
      • People
        • Acceptance
        • Motivation
        • Obstacles
        • Incentives And Expectations
        • Effectiveness
        • Task Forces And Groups
        • Experts
      • Energy
        • Amplification
      • Planning
      • Summary of the GO Stage of Thinking
    • Situation Coding
      • The Coding
      • Should Be
      • Summary
    • Summary
      • The Five Stages of Thinking
        • TO 'Where am I going to?
        • LO 'Lo and behold.'
        • PO 'Let's generate some possibilities.'
        • SO 'So what Is the outcome?'
        • GO 'Go to It!'
      • Simpler
      • Backwards and Forwards
      • Enjoy Your Thinking Skill





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