Shannon Greene's DND Campaign Website





HeroForge(3.5-01/11/2004)(1.52MB)
HeroForge(3.5-06/29/2004)(2.41MB)






April 4, 2006
I'm still not personally doing work on the sheet. I was contacted by quite a few people regarding maintenance of the sheet - and I know that a Yahoo Group was created revolving around the sheet; they seem to have quite a sizeable group and are actively involved in making updates and tweaking the structure of the sheet to improve performance. For my own part, I'm still open to answer any and all questions directed at me, but I won't be directly involved in any "group" discussions. The Yahoo Group has released a version 4.0.4 which is amazing.

January 3, 2005
It's been four months since I've put word here, and this word will not be terribly appealing to most. For the time being I'm fairly burnt out on HF, and far too distracted by other activities (blame Blizzard, World of Warcraft should have been called World of WarCrack). I am certainly not interested in seeing the effort I put into HeroForge fully stagnate, as I'm sure many others are looking for improvements and expansions to HeroForge. To that end, I would happily pass the torch to anybody daring and capable enough to take up the mantle. I would be available to collaborate, but just cannot dedicate the kind of time and energy to the project to do it any real service as the primary developer - and by extension do any of you any kind of service. If you are at all interested in taking on this daunting task, email me - I did make fairly extensive progress in getting Epic and Psionic support in there, but it is not nearly ready for actual use. For those of you who have been awaiting the next release, my strongest apologies for not being able to deliver this to you. Let me emphasize very strongly, taking on this task is not a light one, the amount of time and energy I've dedicated in the past is more than many might think. It requires a pretty keen understanding of excel, visual basic macros and deciphering the often cryptic way in which things were implemented.

September 21, 2004
September is almost over, and I've progressed quite little in the past month. I'm not listing when I'll have the next update(s) available, because I just don't know. I've still been busy with other activities, and it's been difficult to get to making updates. I'm far from abandoning the project, but this iteration has me thinking more and more about re-architecting the spreadsheet for the next release, rather than waiting until after I've implemented Epic and Psionic support. Suffice to say, it's the effort to expand HF beyond it's original architecture to include Epic (and to a lesser degree Psionics) that has me considering this, but obviously reworking the guts of HF will likely take even longer than simply adding the above mentioned elements.

August 10, 2004.
Obviously it is already getting to mid-August, and no update to HeroForge. My apologies, but real life has been keeping me a bit busy, making it difficult to allocate time to the task of updating HeroForge.

I have made significant progress on adding Epic and Psionic support, but I'm still a ways from ready to release it. This revision is going to be a major one, in that there are some drastic changes being made in order to support epic level characters(not to mention the Psionic changes). As a byproduct of that, some aspects of character import will most likely be broken - specifically, I can guarantee that you'll have to re-select your feats. I'll try to do what I can to make that the only thing that will have to be re-done on import, but depending on how fast I want to get the update out, I may have to short-change that macro.

As you may have noted above, I am pushing my timeline by about a month. Comic-Con isn't right around the corner (having come and gone), so I should be better able to get things done in the next month.

I've been getting a lot of requests for alternate campaign settings, such as Dragonlance, Arcanis and Kalamar, not to mention Eberron. In case you may have missed it, HeroForge is growing in size with each release(and the next one will see yet another jump in size); with the increase in size, there is an impact on performance. Adding entire campaign settings is really not a very good option right now, for a multitude of reasons, especially performance - and my time.

Hopefully some time in the not too distant future I can re-architect the spreadsheet to make it more easily modified by the user so that adding these extra campaign settings (and races, classes, feats, etc) can be done by most anybody. Right now, HeroForge is far from elegant, and far from modular enough to facilitate such an effort. Again, with any luck I'll be able to find the time to rework the guts of HeroForge and empower the end user to be able to incorporate "custom" material much more easily.

On a final note, I've received quite a few bug reports since the last release. Rest assured that I have addressed the vast majority of those reports - though in some cases I won't have made changes as I don't see what was reported as a bug. Just as an FYI, in most cases where there are conditions placed on the presence of some bonus, it won't be included in the calculation .

June 29, 2004.


June 28, 2004.

June 27, 2004.

June 20, 2004.

June 17, 2004.

June 16, 2004.

June 16, 2004.
So, that didn't take very long. I swear the export function was working earlier. Maybe it's something about Office 2k vs. Office XP, but something was totally snafu'd. Also, I managed to jack the feats up pretty good with a last minute update. Issues with those two things should be fixed.
May 25, 2004.
Sorry I wasn't clear: below is the work I've been doing. I will update the sheet once everything below is generally completely working (excepting some aspects of Draconomicon and Savage Species). I anticipate a release in the next 3-6 weeks.

May 24, 2004.
Since I've been getting quite a few emails requesting an update of some form or another, it must be time to post something. The short update is the following:
April 12, 2004.
Making slow but steady progress. The fact that there are twenty-two new PrCs with their own spell list is particularly trying. I did manage to get the bulk of the info from CW and MHB added in, but I've yet to tie all the details together yet. It's still going to be some time before I'm done. On top of that I picked up the Expanded Psionics Handbook. I won't stall the release of an update to HF to get that included, but it is yet another item to add to the plate.In the middle of all of this I'll try to finally get the templates updated as well. I'm still holding off on Epic support. Critterforge is definitely on the back burner.

March 26, 2004.
Obviously it's been quite some time since I posted an update. That's because I'm caught up in the middle of adding the details for the previously indicated new sources(Draconomicon, FRCS, BoVD, etc). I'm also trying to get the stuff for CW and MHB added. Needless to say it's time consuming, and I just can't dedicate the kind of time that would get things done quickly. However, my own vested interest in getting a lot of this stuff finished is coming on line soon, as Living Greyhawk (which I participate heavily in) will be adopting the Complete books as they come out (subject to a new LGCS outlining what is allowed). They've also seen fit to allow some of the stuff from MHB, as well as the other sources(though the others such as BoVD, BoED are for authors only). Note that this means when the update to Psionics comes out, I will not be getting that online in the near future. Also, I've still got to get those sticky templates re-added. All of this new info being added is going to grow the file size significantly (I'm up to 7Meg uncompressed), and could have an adverse effect on performance.

January 11, 2004.
January 10, 2004.
December 24, 2003.
December 11, 2003. Evening:
December 10, 2003. Evening:
December 9, 2003. Evening:
December 9, 2003. Afternoon(2):
December 9, 2003. Afternoon:
December 9, 2003. Morning:
Madness domain (and I suspect a few other domains which need looking into) are not providing their domain ability benefits. Madness domain will be a tricky one to get quite right. These are on the slate to get fixed.
December 8, 2003. Evening:
And a another.
December 8, 2003. Afternoon(2):
And a another.
December 8, 2003. Afternoon:
And a couple more.
December 8, 2003. Morning:
Couple of quick bug fixes.
December 7, 2003. Evening:
Thanks to the industrious work of one user we now have a great deal of additional information in the spreadsheet(hence the larger file size). Not all of it is yet accessible, but you'll find indications of what that material is on the House Rules sheet. Primarily it is spells/deities/domains from many of the newer WotC books (unfortunately the PrCs have not yet been included). In the case of spells, they haven't been linked to all of the various spellcasters as yet, so there is still some work to be done. There's bound to be a few new bugs because of such a massive addition, but hopefully I'll be able to make more frequent updates than I have been.
In typical fashion, you may find some import glitches (weapons incorrect, some feats messed up). Listed below is the list of bugs that were addressed in this latest release.
December 2, 2003. Evening:
Well, it's been a month, and I've accomplished little. Actually, I have been trying to get through the myriad bug reports, but it's been slow going as I've been busy and otherwise unmotivated. Tonight's update is a singular one, if only because it's a very big bug (or small depending on perspective, but the effect is pretty ugly). There is a caster level bug on the spell sheet the occurred as I moved things around to address some of the mac compatibility issues. I have provided an update to the file here.

November 6, 2003. Evening:
Obviously things are back up. I believe the HeroForge 3.5 zip is the same one that was last up, but there is some possibility there were some changes saved into there that aren't being mentioned. I am also mirroring the site at http://homepage.mac.com/blackbart71

October 20, 2003. Afternoon:
Well, I've finally got my primary machine back up and operational (the problem with using a laptop as your primary machine is the expense of those drives - and Dell's complete inability to ship one in a meaningful timeframe. Their ineptitude cost me an extra $50 for the drive and three weeks of time). I was able to retrieve all of my data from the defective drive, following some advice I read to hide it away in the freezer overnight. Sounds odd, but it gave me the window I needed to recover the data from it.
Despite getting the machine up and running, recent and current events will definitely make the large number of updates I need to make slow in coming. Fortunately the recovery of data from the hold HD means I still have the bug reports from before the crash, as well as the many that came after. It's a mixed thank you to all that have reported them. I'm kind of a perfectionist, but the mountain before me...sheesh. Anyway, I'll make updates as I can, though they will be slow and minor for a while (probably until after Thanksgiving, then I may be able to pick up the pace).
The first update will include the fixes for the Mac crashing. I found two separate crash bugs, one previously identified with a fix that I can implement and another that I still need to resolve (know where to look, now I need to know what to do about it). As always, I'll list the fixes that I made when I provide the upload. Note to you Mac users (and others if you care at all): Office for Mac just isn't the same; I've identified a few features that don't even work properly on the Mac, so will be sidestepped for that environment. For the most part they aren't functional features that you'll notice, but visual features that don't appear compatible (eg. formats from the equipment list cannot be fully imported). I was thinking I would convert the development of the spreadsheet over to Mac, but given the differences in features and user interface, I will be continuing development in the land of M$.

October 1, 2003. Afternoon:
September 28, 2003. Evening:
September 28, 2003. Afternoon:
September 27, 2003. Evening:
September 26, 2003. Evening:
September 26, 2003. Morning:
September 25, 2003. Evening:
September 25, 2003. Afternoon:
September 24, 2003. Evening:
September 06, 2003. Afternoon:
September 05, 2003. Evening:
September 05, 2003. Afternoon:
September 04, 2003. Evening:
September 04, 2003. Quick one:
September 03, 2003. And in the evening:
September 03, 2003. And in the afternoon:
September 03, 2003. An early start:
September 02, 2003. A still a few more:
September 02, 2003. A few more:
September 02, 2003. Bug fixes for today:
September 01, 2003. And even more:
September 01, 2003. And some more: Also a quick note on bonus feats. In case it wasn't obvious, there is a drop down list at the top of the sheet for selecting which class you are assigning bonus feats for. This should be changed, if needed, before selecting bonus feats. It also helps to use the Calculate... button liberally to update prereqs and bonus feat availability.
September 01, 2003. And so the bugs appear, some I probably should have caught before hand. Too late to worry about that, instead I've fixed what's been brought up. Here is a list:
September 01, 2003. I forgot to mention, before I get flooded with emails, I did not build in support to import 3.0 characters. The import macro will bomb completely if you try. My apologies for not supporting this as a feature, but the effort involved in providing backwards compatibility was more than I wanted to exert.

September 01, 2003. Ok, I'm posting what I have just a little past the end of August (30 minutes or so). Be forewarned, I have not exercised proper diligence in bug hunting. I have verified a few character builds (those that I am using in Living Greyhawk), but that is far from exhaustive. I am relying on feedback to squash the bugs I didn't happen to see. Also note that many of the builder book PrCs need to be reworked to reflect the update. Mounts and Animal Companions have been removed from the sheet and I will be generating a "CritterForge" some time in the future. The new rules for Mounts and Animal Companions makes them too much like characters unto themselves. You can still select your companion and/or mount in HeroForge, it just won't generate a printable sheet for you. Familiars, on the otherhand, were reworked and are included as before. There are some things nagging at me regarding free feats, so don't be surprised to find that your free feats aren't being handled correctly.

May 11, 2003. Fixed familiars already with spell resistance not improving with master level. Fixed prestige class checking for specific weapon proficiency not working. Fixed double weapon glitch on attacks page. Fixed some feat display issues in the StatBlock. Fixed a mass of spelling errors in the class abilities.

April 26, 2003. Fixed Shifter Greater Wild Shape description not wrapping on Character Sheet II. Fixed Fatespinner not being granted their bonus feats. Note, this means that bonus feats could be attributed to the wrong class, as Fatespinner was inserted into the list, rather than appended.

April 26, 2003. Fixed outsider not showing on Shifter available forms.

April 25, 2003. Minor oops on the Psion's Powers sheet fixed.

April 24, 2003. Added override for Deity name and Favored Weapon. Fixed Psion/Psychic Warrior Powers Available not showing. Fixed Plant Defiance/Plant Control prerequisite checking. Fixed MotW Bonus Caster Levels not present. Fixed Verdant Lord prerequisite checking. Fixed Verdant Lord Class Abilites broken. Fixed Frenzied Berzerker Frenzy duration incorrect. Fixed Templar Weapon Specialization not happening correctly and providing three additional feats.

April 07, 2003. Fixed Ray/Energy Missile not appearing for some spellcasters, max spellcaster level issue.

April 04, 2003. Fixed the other DR issue with Forsakers, as well as Spell Resistance.

April 04, 2003. Fixed a DR issue with Forsakers.

April 04, 2003. Fixed some Attacks Page and Import issues.

April 04, 2003. Fixed speed multiplier not working with armor (thought I already did this).

April 03, 2003. Fixed major import issue with spells(some spell selections were not being properly imported). Fixed Loremaster attack bonus secret not doing anything.

April 03, 2003. Fixed Spiritwall and Undeath to Death not on Wizard/Sorcerer spell list.

April 01, 2003. Fixed Armor properties not displaying on Character Sheet I, fixed some renegade formatting on the Inventory section of Character Sheet II.

April 01, 2003. Fixed Rage not displaying unless Alignment was Lawful.

March 29, 2003. Fixed Attack 4 Mighty bonuses a bit messed up. Also, made a tweak to export for MacOS, might help a problem reported, might not (can't test it).

March 29, 2003. Did I say I fixed some import quirkiness? I lied, but I did this time. Also, noticed that Dragon Disciple Enlargement ability was appearing early. Also learned that some people are using the new armor overrides for things other than armor. Generally this would have been ok, but there were some AC bonuses that were eliminated if text appeared in the armor section of the Character Sheet (Monk AC bonuses). Tweaked that, note though that if you select an armor from the drop down, Monks will lose their WisMod and Monk AC bonus as they are lost when wearing armor.

March 28, 2003. Fixed Improved Familiars showing up regardless of possession of the feat. Added descriptors to Malhavoc feats.

March 28, 2003. Fixed some import quirkiness.

March 27, 2003. Fixed some weapons(mostly natural) not behaving as though proficient when should be(notably Dragon Disciple Claw, Bite). Stupid file size keeps fluctuating quite a bit, even when it doesn't make sense.

March 27, 2003. Tweaked import to eliminate Run-Time error when switching to Character Sheet I (also, cleans up Weapon 6 on the attacks page).

March 27, 2003. Removed Calculate Available Languages, as that implementation was even more broken.

March 26, 2003. Added LG Logo for Living Greyhawk Characters.

March 26, 2003. Fixed Disable Device appearing as useable untrained.

March 26, 2003. Fixed Zen Archery not stacking WisMod and DexMod for Order of the Bow Initiates 6th level or higher. Fixed Monkey Grip applying -2 for weapons that are not one size category larger(don't ask). Made some tweaks to the handling of Dwarven Waraxe and Bastard Sword, let me know if I actually broke them, but I don't think so.

March 25, 2003. Fixed Keen Arrow not stacking with Improved Crit, fixed Far Shot not doing anything, fixed Zen Archery not doing anything.

March 25, 2003. Fixed an error with Uncanny Dodge/Cannot be flanked. Adjusted Calculate available languages to not de-select what you already have.

March 24, 2003. Added a couple of missing spells from DotF to the Wiz/Sor spell lists and fixed a formula SNAFU relating to spells from that book.

March 24, 2003. Tweaked import to handle Extra Slot feat better for old imports. Fixed Extra Slot feat to apply the extra slot to one less than the highest level spell that can be cast at the time of feat selection. Note, this feat will not import from an old version correctly unless you took the feat at a time that coincides with your current highest spell level, as you have to select the class that obtains the benefit after import. This can be remedied manually by opening the export file(after upgrading) and changing the cell value in AB8:AB10 to the correct spell level. After re-importing (make sure to save and close the export file) all should be golden.

March 23, 2003. Added 6th weapon to attacks page. Added shading to every other line of spell sheet. Fixed Barbarian rage not showing up if you had only 1 rage per day.

March 23, 2003. Fixed Bards not obtaining spell levels when PHB has an *.

March 23, 2003. Fixed cleric metamagic feats do not count towards Tome and Blood metamagic feat requirements, Sacred Exorcist does not have the skill Knowledge the planes as a class skill, Energy Substitution doesn’t show up in the feats section on the character sheet II, Loremaster’s Bonus Language doesn’t add a slot in the languages sheet, Loremaster’s secret Instant Mastery doesn’t add 4 skills on the skill sheet(no checking to see if added to a skill you don't already have).

March 22, 2003. Monk speed past 8th level was broken.

March 21, 2003. Fixed Variant Bard spells/day.

March 20, 2003. Fixed Improved Critical feat having no effect. Of course the Deepwood Sniper ability worked.

March 20, 2003. Fixed a problem with Bonus Spellcaster levels not being added. Fixed some prestige class prerequisite checking involving specific spells, added Prestige Domains to Greyhawk gods based on Wizards new release. Added a check on the Spell Sheet macro so the macro wouldn't crash if you selected a blank entry from the Drop Down list. Fixed Character is Greyhawk disabling the wrong spells in the Spell List generation.

March 20, 2003. Tweaked pagination routine for Spell Sheet. Hopefully the pagination is now printer independent.

March 19, 2003. Made an update to the Import and Class Change macros causing macro crashing on old import files, also found bug with exotic weapons.

March 19, 2003. Already had to fix a couple of things, related to spell lists.

March 19, 2003. Finally, I have something that I believe I can post. One person a QA department doesn't make, so I suspect there will be issues with things, hopefully the number will be relatively small. I believe that I have covered just about everything that could be reasonably covered, and a few things that weren't terribly reasonable. The file only grew about 200kB unzipped, and 100k zipped. To keep that growth to a minimum, I did not add detailed info regarding the Nyrond Metaorgs, though support for those metaorgs (feat/spell/PrC access) is there. Here is a list of things to watch out for:
March 11, 2003. Can't say this is actually taking longer than I thought it would, but it certainly has been a long while since my last update here. I'm not quite ready to post a new version, but things are progressing very, very well. I have finished adding the class ability information for all of the prestige classes from the builder books. I have finalized a sheet design for the Spell Sheet and am working on its generation. Yes, I'm changing the way the Spell Sheets are handled; with over 30 classes with their own spell list, it's fundamentally necessary. The basic gist of it is that there will be one worksheet with a drop down box from which you'd select the caster (this will be automatically done when you add your first caster level). Doing so will fire off a macro that will generate the Spell Sheet which will include Domain information if appropriate, fill in the formulas and populate your spell list on the sheet. I'm doing away with the Spells Prepared lines, as they don't work well into the new design and I frankly think their usefulness is very questionable(though I'm sure there are people that use them). This design will eliminate a lot of formulas that bog down the performance of HeroForge, as well as combating the file size bloat that occured as a result of all of the additional information (The file is now pushing 6Meg uncompressed, 1.45Meg compressed - I'd like to keep the zip version under a floppy disk). I still have to examine the implications as it relates to printing, but I think I can work something out. The feats page had to be entirely reworked to handle the abundant number of classes that gain bonus feats (even if only one). Level derived feats are still selected by a check box, but bonus feats utilize a drop down box to select instead of the check box. Finally, the Nyrond CY593 meta-org updates came out near when they were scheduled, but I haven't touched them for the purposes of HeroForge. There are some significant differences between CY592 and CY593 that will likely involve some time to handle. I may release a version prior to entering that information, depending on how long I think it will take to update to CY593.
January 27, 2003. I figured I would provide an indication of what I have planned for HeroForge in the "near" future. I am finally getting around to entering in the class ability information for the many prestige classes. This is a pretty slow process of pure data entry with a mix of formulas. Also, the CY593 meta-org updates for Nyrond should be going live very soon now, so I'll need to revamp my handling of those. Finally, I am considering re-designing the handling of Spell Sheets for the various spellcasters. Rather than have an individual (or pair, as the case may be) of spell sheets for a given spellcaster, I am considering having a single worksheet with a drop-down list to select the "active" caster. This should reduce file size, and improve overall performance as there will be significantly less sheets and formulas. I will maintain the look of the current Spell Sheets, going so far as to maintain a "template" of sorts that match the current array of sheets. The driving force behind this is that as I add the details for the various prestige classes, I will be coming across many that have access to a spell list, however small. Rather than dedicate an entire sheet to each new spell caster, I'm hoping it will prove more efficient to simply add them to a list of available casters and dynamically "create" the spell sheet. The main draw back that I can foresee is related to printing. Depending on what you do now, it may not be a problem. Me, I control click the sheets that I want to print, then do so. If you have multiple spell lists, however, this method would only print the active caster spell list. I may be able to generate a macro to do this work, but I'm not sure if this is a good direction or not, though it probably couldn't hurt.
January 19, 2003. Updated HeroForge(1.33MB). Fixed the Psychic Warrior Powers Known page incorrect.
January 17, 2003. Updated HeroForge(1.33MB). Tweaked the prepared spell presentation on the Spell Sheet pages, hopefully this only improves them.
January 15, 2003. Updated HeroForge(1.31MB). Fixed some proficient weapons not appearing in Weapon Focus list. Fixed an errant Alienest class ability. Added 5 more combo boxes for bonus spellcaster levels.
January 13, 2003. Updated HeroForge(1.31MB). Fixed Psion bonus power points being computed incorrectly. Fixed Psychic Warrior discovered powers incorrect. Disable Device cannot be used untrained, fixed.
January 12, 2003. Updated HeroForge(1.31MB). Addition of new weapons broke weapon proficiency lists (monk, rogue, druid, etc.). Fixed an errant spell description. Late update: attacks page had an import/export error. Extra Late update: made bastard sword and dwarven waraxe selectable as a martial weapon for medium size creatures. This may create an issue for non-small creatures with martial weapon proficiencies. Removed Barkskin from the Ranger/Variant Ranger spell lists.
January 09, 2003. Updated HeroForge(1.31MB). Incremented version, added builder book weapons. Imports will have the wrong weapons selected in a lot of places (feats, attacks page). Fixed Monk "free" feats of Deflect Arrows and Improved Unarmed Strike causing extra feats for monk characters.
January 09, 2003. Updated HeroForge(1.30MB). Fixed error, Throwing Axe was being treated as a ranged weapon, should be a melee weapon with range increment(a la dagger).
January 08, 2003. Updated HeroForge(1.30MB). Fixed error, Power Critical, among others, were not showing up on list of feats on Character Sheet II.
January 06, 2003. Updated HeroForge(1.30MB). Fixed error, specialist wizards not getting bonus spells per day for bonus spellcaster levels. Fixed monks not getting Stunning Attack as a virtual feat causing Pain Touch, etc to not be qualified for. Reimplemented version checking because not all Class Numbers are the same as in Version 1003.
January 05, 2003. Updated HeroForge(1.30MB). Fixed error in some bonus spellcaster levels being counted incorrectly (or not at all as it would have appeared to most). Fixed Pyremius had incorrect alignment, should be Neutral Evil - go figure why so many places indicate him as Chaotic Good.
January 03, 2003. Updated HeroForge(1.30MB). Fixed Loremaster secrets being indicated in error.
December 31, 2002. Updated HeroForge(1.30MB). Fixed Mac export bug. Added Spiked Chain to Exotic Weapons list. Fixed +1 spellcaster level should not benefit familiar advancement. Fixed stacking of SR for familiars with existing SR(Pseudo Dragon). Added Books of Eldritch Might I and II feats/prestige classes/variant classes/spells(for BoEM classes only) and Book of Hallowed Might material. Fixed Magic Domain should provide use of arcane items at half the cleric's level. Fixed Song and Silence, Masters of the Wild prestige classes not providing correct armor/weapon proficiencies. Brought Variant Ranger in line with the one from the Book of Hallowed Might.
November 08, 2002. Updated HeroForge(1.20MB). Fixed some formatting issues with the Metaorgs, plus added a requirements, cost, benefits indicator to the Metaorgs sheet.
November 06, 2002. Updated HeroForge(1.19MB). Added Living Greyhawk support for Nyrond region(Metaorgs, with benefit list, builder book limitations, etc.) Fixed could have negative skill points, Spymaster requirements.
November 03, 2002. Updated HeroForge(1.16MB). Fixed spiked chain not listed as exotic weapon, halfspear not listed as druid weapon (I wonder what other errata/second printing needs to be updated?), Fharlanghn not listed as a generally available deity, Tower Shield messing up armor class computation on main character sheet page, Mithral medium armor not being counted as light for Ranger virtual feats, Mithral armor not weighing half, Mithral ACP stacking with Masterwork. Added sling counts as thrown weapon house rule option.
October 17, 2002. Updated HeroForge(1.16MB). Fixed familiars calculating saving throws incorrectly.
October 14, 2002. Updated HeroForge(1.16MB). Found that Corellon Larethian had gained a couple new domains...oops.
October 12, 2002. Updated HeroForge(1.16MB). This time I actually did fix skills displaying as restricted on character sheet.
October 11, 2002. Updated HeroForge(1.16MB). Made an attempt to properly implement War domain's granted powers. Fixed cross class skills displaying as restricted on character sheet.
October 10, 2002. Updated HeroForge(1.16MB). Added the Greyhawk gods from the LG Gazetteer and LG Journal 3 for RPGA.
September 14, 2002. Updated HeroForge(1.13MB). Obscure Lore feat was not adding 3 to Bardic Knowledge on the Class Abilities.
September 10, 2002. Updated HeroForge(1.13MB). Specific Craft/Knowledge/Profession skill names weren't being exported. They now are.
September 02, 2002. Updated HeroForge(1.13MB). Character Sheet II font properties are also exported/imported now.
September 01, 2002. Updated HeroForge(1.13MB). Fixed Monkey Grip not including -2 for wielding Large weapon in one hand. Added default weapon property to improperly wielded Large weapons, "Must be 2-handed."
August 27, 2002. Updated HeroForge(1.13MB). Fixed Improved Critical feat not working for more than one weapon. Fixed some feats not including carriage return when displayed on character sheet. Updated some macros, added some reset buttons to various pages. Added a "Within 30 feet" checkbox to the attacks page to keep ranged attack calculations consistent for feat purposes.
August 25, 2002. New! Animal Companion Worksheet(203kB). Having removed the Animal Companion component from HeroForge, I finally have completed the separate Animal Companion Worksheet. Similar to HeroForge, this worksheet provides an Import/Export function for maintaining the Animal Companions. It has no provisions for checking if the companion selected is valid for a given character. It does provide for the Advancement ritual, as well as Awakening. As is often the case, there are bound to be bugs/errors in the worksheet.
August 25, 2002. Updated HeroForge(1.12MB). Fixed Expert skill 3 drop down referencing an invalid cell.
August 24, 2002. Updated HeroForge(1.12MB). Fixed template abilities not displaying, and Cross-Class skills showing max-ranks of 0. Also added Improved Alertness to house rules page. Fixed Bladesinger spell list not displaying for Bladesingers. Removed Misc Armor bonus from Character Sheet as an editable cell, added Misc Armor to Armor page. Fixed free martial weapon feat for war domain shouldn't be given if favored weapon is not martial. Added MoTW Prestige Class prerequisite checking, though there are some errors regarding unusual requirements.
August 22, 2002. Updated HeroForge(1.11MB). Fixed bug with Monk AC calculation, added Duelist AC update - assumes that you are wielding a weapon. Added soulknife/soulblade(my term) as weapons.
August 18, 2002. Updated HeroForge(1.11MB). Changed Export methodology to use a Save As dialog.
Updated Characters(Experience Table).
July 31, 2002: Updated HeroForge(1.13MB). Significant changes have been made, including an import/export feature. Note, this feature is not compatible with older versions. Updated 07/29/02, found a minor bug in the Import feature. Also, added some Bard/Assassin spells as well as the Bladesinger spells, so somethings are bound to get a little messed up. Also, pulled out the Animal companions from this sheet in favor of creating a separate spreadsheet. This has reduced the main spreadsheet filesize a little, and speeds up the formula calculation. Update 07/31/02, updated the MotW stuff, mostly feats. Added Greater Two Weapon fighting functionality. Altered the Export Sheet, so some things (like the attacks page) might not update correctly. I did add a mechanism for version checking, but it doesn't do much right now.
February 18, 2002: Updated Current.


The original version of HeroForge can be found at Lone Paladin's Site