Playing Robots for GameCube
It's cool to see how similar the GBA and DS
versions of the game I worked on came close to the console - there's a lot of
overlapping ideas and concepts.
I've had a copy of Robots ever since it came out.
After finishing Robots for the GBA and DS, Vivendi sent us copies of the
next-gen game for PS2, X-Box and GameCube. I played it briefly but lost
interest after a couple of
levels.
But
I picked it up about a week ago and have been plugging through it. All in all,
it's not that bad at all. Reviews for the game consistently came in as 5.0 or
so - the same scores Robots GBA and DS
got.The next-gen game has beautiful
visuals. They did a really good job of making the environments and characters
match the outstanding visual quality of the movie. The game-play is fair,
nothing too outlandish. Embarrassingly though, I've had to reference the
official strategy guide a few times. During the game, the goals aren't always
readily apparent.I just got to a cool
part of the game where you control Rodney in a transit system ball and roll him
around the level. This incorporates some cool roller-coaster type areas. It's
hard to describe, but very cool and gives me some ideas for an upcoming game I
might be working on soon.All in all, a
lot of fun and very underrated. If you like action-platformers, this game has
some nice elements in it. It's cool to see how similar the GBA and DS versions
of the game I worked on came close to the console - there's a lot of overlapping
ideas and concepts.
Posted: Sat
- July 15, 2006 at 01:35 PM