Experiments and Classwork
So many presenters at big conferences have the same core message to designers: keep yourself motivated by finding what interests you. At a recent FlashForward conference, Grant Skinner added to that message by showing how experimenting, playing around, is both a great way to learn, keep yourself interested, and build business.
With that in mind, I'm including here some links to things I've created in my recent classwork at Harvard Extension. Hopefully in future this page will be populated with all kinds of experiments to amuse and inspire.
Flash 8 Art Examples circa 2007
Assignment One, Collage. Modifies a script from kirupa.com to create snowing valentines. Valentine
Assignment Two, Interactivity. Valentine
Flash MX 2004 Examples circa 2005
Flash Project Two, an animated sneeze using supplied sound. This is one of the first things I did in Flash. I'm now tempted to go back and fix the web tweens, but I'll let this stand as an early example. Fall Fever
Flash Project Three, an animated keyboard. Certain keys have fancier animations than others. Please click the eraser. It makes it so happy. Classroom
Flash Project Four, a coin calculator game using sounds and general theme from Joss Whedon's Firefly. Not terribly challenging to play, but it was to code. Note you can run out of each kind of coin so you can't just keep adding infinitely. Pay off Niska
Flash Project Five, an ATM simulation. Name: scott password: 1111
Main features are: keeping track of multiple accounts and balances, nifty
card drop, money/stamp animations, printable receipt, and music that thankfully turns off. Welcome to Technobank
Speak and Spell Game. Loads words from an external file, chooses a subset of ten, runs the quiz, gives 3 chances to get a word right, after ten words shuts itself off. All sounds except keyboard button letters are loaded from external files, so game will be SLOW at first especially over dialup. Keyboard listens to actual keystrokes on real keyboard, but doesn't play sound or animate. Speak and Spell, Version One
Java Code Examples 2004/2005
Memory! A matching card game like concentration. Originally coded for the desktop, converting to an applet required a bit more work after class was completed. Hopefully the cards show up the right size in your browser. There are two decks to switch between, and 9 different cards per deck. It is quite large so give it time and a full browser window. If you'd like to give the desktop version a go, email me. Memory Applet
Measurement Converter, a simple calculator that changes inches to centimeters, miles to kilometers, and vice versa. It handles doubles, not longs, so yes you can break it with too many decimals. Converter Applet