|
VIDEOS MOVIES WALKTHROUGHS OTHER |
WEAPONS (DW)=Gun is Duel Wieldable. (SD) SWORD DISTANCE. THE MAXIMUM DISTANCE TO LUNGE WITH A SWORD. ABOUT 10 FEET. I JUDGE GUNS IN INCREMENTS OF 10FT. (RFA) READY FOR ACTION. THE TIME IT TAKES TO SWITCH TO ANOTHER WEAPON AND FIRE. (ROF) THE TIME IT TAKES TO EMPTY A FULL CLIP. (RT) RELOAD TIME. THIS WILL BE FOR BOTH SINGLE AND DUEL WIELDING. (MD) MAX DISTANCE (MELEE) HOW MANY HITS IT TAKES TO KILL AN ENEMY. CLOSE RANGE = POINTBLANK > 5FT MEDIUM RANGE= 5FT > 15FT LONG RANGE= 15FT > 100FT SUPER LONG RANGE = 100FT > 5OOFT ALL HUMAN WEAPONS HAVE MAGAZINES SO YOU WILL HAVE TO RELODE. I HAVE THE EXACT TIME IT TAKES TO RELODE, SINGLE OR DOUBLE. AND REMEMBER THAT WHEN AN ENIMY SHIELD IS DOWN THAT YOU CAN KILL THE ENIMY WITH A HUMAN WEAPON FASTER THAN A PLASMA WEAPON. SUB MACHINE GUN (DW): MAGAZINE: 60 ROF: 5 SEC. RT: 2 SEC. OR 4.5 SEC (DW) MD: MEDIUM RANGE MELEE: HEAD: 6; BODY: 6 RFA: 1 SEC. MAGNUM (DW): MAGAZINE: 12 ROF: 2.2 SEC. OR 5 SEC (DW) MD: MEDIUM RANGE MELEE: HEAD: 5; BODY: 6 RFA: 1 SEC. 15 SHOTS TO KILL IN BODY 9 SHOTS TO KILL IN HEAD SHOTGUN: MAGAZINE: 12 ROF: 14 SEC RT: 8.5 MD: CLOSE RANGE MELEE: HEAD:6; BODY: 6 RFA: 1 SEC. SHOTS TAKEN FROM MEDIUM RANGE. 5 TO KILL SHOTS TAKEN FROM SHORT RANGE 1 TO KILL SNIPER RIFLE: MAGAZINE: 4 ROF: 2.3 SEC RT: 3.5 SEC MD: SUPER LONG RANGE MELEE: HEAD:6; BODY: 6 RFA: 1 SEC SHOTS TO KILL: 2 BODY, 1 HEAD ROCKET LAUNCHER MAGAZINE: 2 ROF: 1.5 SEC. RT: 3 SEC. MD: MEDIUM TO LONG RANGE MELEE: HEAD: 3; BODY: 3 RFA: 1 SEC DIRECT HIT TO KILL: 1 SHOT SPLASH DAMAGE: TAKES OUT 3/4 OF SHIELD BATTLE RIFLE: MAGAZINE: 36 ROF: 6.4 RT: 2.3 MD: MEDIUM TO CLOSE RANGE MELEE: HEAD:6; BODY: 6 RFA: 2 SEC SHOTS TO KILL: HEAD 12, BODY 15 FRAG GRENADE: MAX CAPACITY: 4 RFA: INSTANT GRENADES TO KILL: GHOST: 2 DIRECT HITS WARTHOG: 2 DIRECT HITS SPECTRE: 2 DIRECT HITS BANSHEE: 2 DIRECT HITS WRAITH: 11 DIRECT HITS SCORPION: 11 DIRECT HITS DAMAGE: TAKES OUT 3/4 OF SHIELD MOST COVENANT WEAPONS ARE PLASMA. THAT CAN NOT BE RELOADED/ RECHARGED. WHEN THE HEAT BAR GETS HIGHER THE MORE ENERGY IT CONSUMES. SO REMEMBER NEVER LET YOUR PLASMA WEAPONS OVER HEAT UNLESS NEEDED. ALSO MOST PLASMA WEAPONS CAN NOT BLOW UP OBSTACLES ON MAP. PLASMA RIFLE (DW): MAGAZINE: 6 ROF: 4.2 RT: INSTANT IF YOU LET IT COOL DOWN. IF NOT THAN 3 SEC. 3.5 (DW) MD: CLOSE TO MEDIUM RANGE RFA: 2 SEC. SHOTS TO KILL: 18 ANYWHERE. PLASMA PISTOL (DW): MAGAZINE: 6 (REGULAR) 15 (OVERCHARGED) ROF: 3 SEC. RT: INSTANCE IF LET COOL DOWN: ELSE, 2 SEC. MD: MEDIUM RANGE MELEE: HEAD:6; BODY: 6 RFA: 2 SEC 10 SHOTS TO KILL ENERGY SWORD: MAGAZINE: INFINITE ROF: 0.5 SEC. RT: 0.5 SEC. MD: SHORT - MEDIUM MELEE: 2 HITS (MELEE AS IN B NOT R TRIGGER) RFA: 1 SEC. KILLS 1 HIT IF TARGETED 2 IF NOT. BRUTE PLASMA RIFLE (DW): MAGAZINE: 100 IF LET COOLED, 4 UNITS MAX ROF: 2 SEC. RT: INSTANT IF LET COOLED, 5 SEC IF NOT, 5.5 (DW) MD: CLOSE TO MEDIUM RANGE. MELEE: HEAD:6; BODY: 6 RFA: 2 SEC. 18 SHOTS TO KILL PARTICLE BEAM RIFLE MAGAZINE: 100 IF LET COOLED, 12 UNITS TO MAX ROF: 2 SEC. RT: 3.5 MD: SUPER LONG RANGE MELEE: HEAD:6; BODY: 6 RFA: 2 SEC TO KILL: 2 BODY SHOTS 1 HEAD SHOT. BRUTE SHOT: MAGAZINE: 4 ROF: 1.5 SEC. RT: 4 SEC. MD: MEDIUM-LONG RANGE MELEE: HEAD:2; BODY: 2 RFA: 2 SEC. TO KILL: 3 DIRECT HITS 5 SPLASH HITS NEEDLER (DW): MAGAZINE: 30 ROF: 6 SEC. RT: 2 SEC. MD: SHORT - MEDIUM RANGE MELEE: HEAD:6; BODY: 6 RFA: 1 SEC 9 SHOTS BEFORE NEEDLES EXPLODE. SENTINEL BEAM: MAGAZINE: 100 UNITS IF LET COOLED, 23 UNITS TO MAX ROF: 3.5 SEC. RT: 2.5 SEC. MD: MEDIUM- LONG RANGE MELEE: HEAD:3; BODY: 3 RFA: 2 SEC 15 UNITS TO KILL. CARBINE: MAGAZINE: 18 ROF: 4 SEC. RT: 2 SEC MD: CLOSE - MEDIUM RANGE. MELEE: HEAD:6; BODY: 6 RFA: 1.5 SEC SHOT TO KILLS: 7 IN HEAD, 11 IN BODY PLASMA GRANADE: CAPACITY: 4 MD: ANYWHERE IF YOU HAVE GOOD AIM. RFA: INSTANT DAMAGE VARIES BY AREA OF CONTACT GHOST 2 DIRECT HITS WARTHOG 3 DIRECT HITS SPECTRE 4 DIRECT HITS BANSHEE 2 DIRECT HITS WRAITH: 23 DIRECT HITS SCORPION: 30 DIRECT HITS PLEASE NOTE: THESE ARE NOT IF YOU STICK THE ENIMY VEHICAL. IT IS IF A VEHICLE ROLL OVER ITS WHEN IT EXPLODES.
|