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WEAPONS

(DW)=Gun is Duel Wieldable.

(SD) SWORD DISTANCE. THE MAXIMUM DISTANCE TO LUNGE WITH A SWORD. ABOUT 10 FEET. I JUDGE GUNS IN INCREMENTS OF 10FT.

(RFA) READY FOR ACTION. THE TIME IT TAKES TO SWITCH TO ANOTHER WEAPON AND FIRE.

(ROF) THE TIME IT TAKES TO EMPTY A FULL CLIP.

(RT) RELOAD TIME. THIS WILL BE FOR BOTH SINGLE AND DUEL WIELDING.

(MD) MAX DISTANCE

(MELEE) HOW MANY HITS IT TAKES TO KILL AN ENEMY.

CLOSE RANGE = POINTBLANK > 5FT

MEDIUM RANGE= 5FT > 15FT

LONG RANGE= 15FT > 100FT

SUPER LONG RANGE = 100FT > 5OOFT


ALL HUMAN WEAPONS HAVE MAGAZINES SO YOU WILL HAVE TO RELODE. I HAVE THE EXACT TIME IT TAKES TO RELODE, SINGLE OR DOUBLE. AND REMEMBER THAT WHEN AN ENIMY SHIELD IS DOWN THAT YOU CAN KILL THE ENIMY WITH A HUMAN WEAPON FASTER THAN A PLASMA WEAPON.


SUB MACHINE GUN (DW):

MAGAZINE: 60

ROF: 5 SEC.

RT: 2 SEC. OR 4.5 SEC (DW)

MD: MEDIUM RANGE

MELEE: HEAD: 6; BODY: 6

RFA: 1 SEC.


MAGNUM (DW):

MAGAZINE: 12

ROF: 2.2 SEC. OR 5 SEC (DW)

MD: MEDIUM RANGE

MELEE: HEAD: 5; BODY: 6

RFA: 1 SEC.

15 SHOTS TO KILL IN BODY

9 SHOTS TO KILL IN HEAD


SHOTGUN:

MAGAZINE: 12

ROF: 14 SEC

RT: 8.5

MD: CLOSE RANGE

MELEE: HEAD:6; BODY: 6

RFA: 1 SEC.

SHOTS TAKEN FROM MEDIUM RANGE.

5 TO KILL

SHOTS TAKEN FROM SHORT RANGE

1 TO KILL


SNIPER RIFLE:

MAGAZINE: 4

ROF: 2.3 SEC

RT: 3.5 SEC

MD: SUPER LONG RANGE

MELEE: HEAD:6; BODY: 6

RFA: 1 SEC

SHOTS TO KILL:

2 BODY, 1 HEAD


ROCKET LAUNCHER

MAGAZINE: 2

ROF: 1.5 SEC.

RT: 3 SEC.

MD: MEDIUM TO LONG RANGE

MELEE: HEAD: 3; BODY: 3

RFA: 1 SEC

DIRECT HIT TO KILL:

1 SHOT

SPLASH DAMAGE: TAKES OUT 3/4 OF SHIELD


BATTLE RIFLE:

MAGAZINE: 36

ROF: 6.4

RT: 2.3

MD: MEDIUM TO CLOSE RANGE

MELEE: HEAD:6; BODY: 6

RFA: 2 SEC

SHOTS TO KILL:

HEAD 12, BODY 15


FRAG GRENADE:

MAX CAPACITY: 4

RFA: INSTANT

GRENADES TO KILL:

GHOST: 2 DIRECT HITS

WARTHOG: 2 DIRECT HITS

SPECTRE: 2 DIRECT HITS

BANSHEE: 2 DIRECT HITS

WRAITH: 11 DIRECT HITS

SCORPION: 11 DIRECT HITS

DAMAGE:

TAKES OUT 3/4 OF SHIELD


MOST COVENANT WEAPONS ARE PLASMA. THAT CAN NOT BE RELOADED/ RECHARGED. WHEN THE HEAT BAR GETS HIGHER THE MORE ENERGY IT CONSUMES. SO REMEMBER NEVER LET YOUR PLASMA WEAPONS OVER HEAT UNLESS NEEDED. ALSO MOST PLASMA WEAPONS CAN NOT BLOW UP OBSTACLES ON MAP.


PLASMA RIFLE (DW):

MAGAZINE: 6

ROF: 4.2

RT: INSTANT IF YOU LET IT COOL DOWN. IF NOT THAN 3 SEC. 3.5 (DW)

MD: CLOSE TO MEDIUM RANGE

RFA: 2 SEC.

SHOTS TO KILL:

18 ANYWHERE.


PLASMA PISTOL (DW):

MAGAZINE: 6 (REGULAR) 15 (OVERCHARGED)

ROF: 3 SEC.

RT: INSTANCE IF LET COOL DOWN: ELSE, 2 SEC.

MD: MEDIUM RANGE

MELEE: HEAD:6; BODY: 6

RFA: 2 SEC

10 SHOTS TO KILL


ENERGY SWORD:

MAGAZINE: INFINITE

ROF: 0.5 SEC.

RT: 0.5 SEC.

MD: SHORT - MEDIUM

MELEE: 2 HITS (MELEE AS IN B NOT R TRIGGER)

RFA: 1 SEC.

KILLS

1 HIT IF TARGETED 2 IF NOT.


BRUTE PLASMA RIFLE (DW):

MAGAZINE: 100 IF LET COOLED, 4 UNITS MAX

ROF: 2 SEC.

RT: INSTANT IF LET COOLED, 5 SEC IF NOT, 5.5 (DW)

MD: CLOSE TO MEDIUM RANGE.

MELEE: HEAD:6; BODY: 6

RFA: 2 SEC.

18 SHOTS TO KILL


PARTICLE BEAM RIFLE

MAGAZINE: 100 IF LET COOLED, 12 UNITS TO MAX

ROF: 2 SEC.

RT: 3.5

MD: SUPER LONG RANGE

MELEE: HEAD:6; BODY: 6

RFA: 2 SEC

TO KILL:

2 BODY SHOTS 1 HEAD SHOT.


BRUTE SHOT:

MAGAZINE: 4

ROF: 1.5 SEC.

RT: 4 SEC.

MD: MEDIUM-LONG RANGE

MELEE: HEAD:2; BODY: 2

RFA: 2 SEC.

TO KILL:

3 DIRECT HITS 5 SPLASH HITS


NEEDLER (DW):

MAGAZINE: 30

ROF: 6 SEC.

RT: 2 SEC.

MD: SHORT - MEDIUM RANGE

MELEE: HEAD:6; BODY: 6

RFA: 1 SEC

9 SHOTS BEFORE NEEDLES EXPLODE.


SENTINEL BEAM:

MAGAZINE: 100 UNITS IF LET COOLED, 23 UNITS TO MAX

ROF: 3.5 SEC.

RT: 2.5 SEC.

MD: MEDIUM- LONG RANGE

MELEE: HEAD:3; BODY: 3

RFA: 2 SEC

15 UNITS TO KILL.


CARBINE:

MAGAZINE: 18

ROF: 4 SEC.

RT: 2 SEC

MD: CLOSE - MEDIUM RANGE.

MELEE: HEAD:6; BODY: 6

RFA: 1.5 SEC

SHOT TO KILLS:

7 IN HEAD, 11 IN BODY


PLASMA GRANADE:

CAPACITY: 4

MD: ANYWHERE IF YOU HAVE GOOD AIM.

RFA: INSTANT

DAMAGE VARIES BY AREA OF CONTACT

GHOST 2 DIRECT HITS

WARTHOG 3 DIRECT HITS

SPECTRE 4 DIRECT HITS

BANSHEE 2 DIRECT HITS

WRAITH: 23 DIRECT HITS

SCORPION: 30 DIRECT HITS

PLEASE NOTE: THESE ARE NOT IF YOU STICK THE ENIMY VEHICAL. IT IS IF A VEHICLE ROLL OVER ITS WHEN IT EXPLODES.


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